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SoftwareStructure

Rainer Koschke edited this page May 4, 2023 · 4 revisions

Software Structure

This documentation is supposed to give you some starting points on how to understand the implementation of SEE itself.

It is not a full software structure documentation, as SEE is constantly evolving and this documentation might have become outdated.

Starting Points

If you are looking for a starting point of the SEE software, the class OpeningDialog is a good start. Look at its Start() method.

Another good start is the InitializeGame() method in the Network.cs class.

Unity Execution Order

The link https://docs.unity3d.com/Manual/ExecutionOrder.html contains a good overview of how unity handles its objects in their execution.

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