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SoftwareStructure
Rainer Koschke edited this page May 4, 2023
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This documentation is supposed to give you some starting points on how to understand the implementation of SEE itself.
It is not a full software structure documentation, as SEE is constantly evolving and this documentation might have become outdated.
If you are looking for a starting point of the SEE software, the class
OpeningDialog is a good start. Look at its Start()
method.
Another good start is the InitializeGame()
method in the
Network.cs class.
The link https://docs.unity3d.com/Manual/ExecutionOrder.html contains a good overview of how unity handles its objects in their execution.