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Features and Configuration
Gothic Free Aim comes various features (besides free aiming itself). These features can be used completely independently, even without using free aiming itself. To use GFA with a selected set of features only, GFA can be initialized with different flags.
Flag | Feature |
---|---|
GFA_RANGED |
Free aiming for ranged combat |
GFA_SPELLS |
Free aiming for spells |
GFA_REUSE_PROJECTILES |
Shot projectiles are collectable |
GFA_CUSTOM_COLLISIONS |
Manipulate collision behaviors |
GFA_CRITICALHITS |
Critical hits for ranged combat |
GFA_ALL |
Use all features |
These flags can be combined to initialize GFA selectively:
GFA_Init(GFA_ALL); // Initialize all features
GFA_Init(GFA_ALL & ~GFA_REUSE_PROJECTILES & ~GFA_SPELLS); // Initialize all but re-using of projectiles and free aiming for spells
GFA_Init(GFA_RANGED | GFA_CRITICALHITS); // Initialize free aiming for ranged combat and critical hits only
If you want to implement GFA into your modification without any additional work, it is recommended to initialize it without re-usable projectiles. This feature would require additional tweaking, because you would need to reduce the numbers of arrows and bolts in the world. Otherwise there would be too many (since the player can pick them up again). For tips and tricks on how to easily re-balance your mod-project including a provided script, read on here.
Aside from that feature, GFA is well-balanced and does not require any changes on the rest of your mod-project.
GFA_Init(GFA_ALL & ~GFA_REUSE_PROJECTILES);
The configuration is mostly implemented by calling outsourced functions. This is to separate the internal mechanisms of this script package cleanly from the customization. These outsourced configuration functions can be freely adjusted. The only restrictions are the function signature and the type of return value. What happens inside the functions is fully up to you.
Other settings are offered as constants that can simply be changed.
The configuration is grouped by features.
Table of Contents
Features
Youtube Trailer
Demo Modifications
Installation & Requirements
Gothic 1
Gothic 2
Features & Configuration
Free Aiming
Ranged Combat
Spells
Re-usable Projectiles
Custom Collisions
Critical Hits
Hit Probability NEW
Creating a Mod File
Project Architecture
Debugging & Console Commands
Download
Free Aiming Patch
Settings for Players
Changelog
FAQ
Support this project
Acknowledgements
Contact & Discussion