-
-
Notifications
You must be signed in to change notification settings - Fork 4
Available Reticles
Gothic Free Aim comes with a collection of reticle textures. Some of the reticles can be animated. Of course, GFA is not limited to the provided textures and you can easily add your own.
Hovering over the reticles below with your mouse will show their string constant (as defined in config/reticleTextures.d), by which they are identified in the GFA scripts.
To add a new reticle texture, create an image with the dimensions 64x64. The reticle in it should be all white #FFFFFF
(possibly with a black 1px outline #000000
). Create an alpha channel for the transparent areas (corresponding to black in the above images) and export the texture to TGA
format.
Move the file into _work/data/Textures/
(where the default reticles are) and add the file name (all capitalized) as a new string constant to config/reticleTextures.d.
If you want to animate the reticle, create one texture for each animation frame with the file post fix _xx
, where xx
is a two digit frame number starting from 0, e.g reticleName_00.tga
to reticleName_08.tga
. When adding the reticle as a string constant, leave out the this post fix, e.g. "GFA_RETICLENAME.TGA"
.
Note
Keep in mind, that when shipping your final mod project, that all reticles have to be present in compiled form (.tex). Gothic compiles textures automatically, but only when they are used in-game at least once. So make sure you display each reticle at least once in your game before packing/releasing your mod.
Table of Contents
Features
Youtube Trailer
Demo Modifications
Installation & Requirements
Gothic 1
Gothic 2
Features & Configuration
Free Aiming
Ranged Combat
Spells
Re-usable Projectiles
Custom Collisions
Critical Hits
Hit Probability NEW
Creating a Mod File
Project Architecture
Debugging & Console Commands
Download
Free Aiming Patch
Settings for Players
Changelog
FAQ
Support this project
Acknowledgements
Contact & Discussion