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Creating a Mod File
Here is a list of files to include in the final mod
file, when packing your modification.
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The compiled
dat
files including the scripts (auto generated when parsing the scripts)._work\data\Scripts\_compiled\Camera.dat
_work\data\Scripts\_compiled\Gothic.dat
_work\data\Scripts\_compiled\Menu.dat
_work\data\Scripts\_compiled\ParticleFX.dat
_work\data\Scripts\_compiled\SFX.dat
_work\data\Scripts\_compiled\VisualFX.dat
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The compiled reticle textures. Make sure all necessary textures are present! Only the ones that have previously been used in the game will be compiled and are present: Just launch the game see/check each referenced reticle in the game once.
_work\data\Textures\_compiled\GFA_RETICLE*-C.TEX
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The compiled animations. Make sure all necessary animations are present! The overlays (master bow and crossbow stance) have to be applied at least once before the game will compile them.
Gothic 1 and Gothic 2
_work\data\Anims\_compiled\HUMANS*_AIM_MOVE*.MAN
_work\data\Anims\_compiled\HUMANS*_AIM_HURT.MAN
Gothic 1
_work\DATA\Anims\HUMANS.MDS
_work\DATA\Anims\MDS_OVERLAY\HUMANS_BOWT2.MDS
_work\DATA\Anims\MDS_OVERLAY\HUMANS_CBOWT2.MDS
Gothic 2
_work\data\Anims\_compiled\HUMANS.MSB
_work\data\Anims\_compiled\HUMANS_BOWT2.MSB
_work\data\Anims\_compiled\HUMANS_CBOWT2.MSB
Here are two complete templates vm
batch file for use with the GothicVDFS-tool for Gothic 1 and Gothic 2.
[BEGINVDF]
Comment=[NAME OF YOUR MOD]
[FILES]
_work\DATA\Scripts\_compiled\*.DAT -r
_work\DATA\Textures\_compiled\GFA_RETICLE*-C.TEX -r
_work\DATA\Anims\_compiled\HUMANS*_AIM_MOVE*.MAN -r
_work\DATA\Anims\_compiled\HUMANS*_AIM_HURT.MAN -r
_work\DATA\Anims\HUMANS.MDS -r
_work\DATA\Anims\MDS_OVERLAY\HUMANS_CBOWT2.MDS -r
_work\DATA\Anims\MDS_OVERLAY\HUMANS_BOWT2.MDS -r
[EXCLUDE]
[INCLUDE]
[ENDVDF]
[BEGINVDF]
Comment=[NAME OF YOUR MOD]
[FILES]
_work\data\Scripts\_compiled\*.DAT -r
_work\data\Textures\_compiled\GFA_RETICLE*-C.TEX -r
_work\data\Anims\_compiled\HUMANS.MSB -r
_work\data\Anims\_compiled\HUMANS_BOWT2.MSB -r
_work\data\Anims\_compiled\HUMANS_CBOWT2.MSB -r
_work\data\Anims\_compiled\HUMANS*_AIM_MOVE*.MAN -r
_work\data\Anims\_compiled\HUMANS*_AIM_HURT.MAN -r
[EXCLUDE]
_backup-1.30_de\ -r
[INCLUDE]
[ENDVDF]
Table of Contents
Features
Youtube Trailer
Demo Modifications
Installation & Requirements
Gothic 1
Gothic 2
Features & Configuration
Free Aiming
Ranged Combat
Spells
Re-usable Projectiles
Custom Collisions
Critical Hits
Hit Probability NEW
Creating a Mod File
Project Architecture
Debugging & Console Commands
Download
Free Aiming Patch
Settings for Players
Changelog
FAQ
Support this project
Acknowledgements
Contact & Discussion