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Releases: sayterdarkwynd/FrackinRaces

5.2.325

04 Mar 04:15
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Removed erroneous entry for Mech Fuel from the quickbar.

Terrakin and Deerkin are now supported

5.2.324

25 Feb 16:18
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  • corrects nova regeneration issue

  • veluu and playable cats should have the status window images

5.2.323

17 Feb 13:40
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nova food rate halved at night

5.2.321

17 Feb 13:30
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corrects Xi food issue

5.2.25

16 Feb 13:16
a4e6b1f
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Sorry Novas, your broken pistol speed buff is gone. It was simply far too potent.

Adjusted X'i food bonus to not cause hangs

added Max Food stat to replace resource("food") in checks

Several races now have adjusted Max Food values!

5.2.24

11 Feb 15:41
ed156db
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Novakid fixes:

  • No longer causes unreasonable lag when around many Novakids
  • At night, gain 1%/s health regen, at the cost of 0.5%/s food
  • During the day, gain 1-1.5%/s health regen, scaling from 50-85% current food (at no cost)
  • Effect now configurable; see novakid.raceeffect

5.2.23

04 Feb 18:09
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fixes a minor floran-related mishap

5.2.22

04 Feb 16:55
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"lightregenfloran" effect deprecated. effect has been reworked as an FR script

new version does nice things like:

  • no longer has Bad Code that causes issues in script-heavy environments
  • works on linear functions instead of elseif stacks
  • doesn't have heaps of unintended behavior
  • customizable via raceeffect arguments (see floran.raceeffect)

added support for Vel'uuish (new FU-only race)
added support for Playable Cats

5.2.21

29 Jan 04:13
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fixes agaran and floran npcs wonking out from hunger-related nonsense after the recent stat adjustments. NPCs do not have food meters, so it wasn't playing nice.

5.2.2

28 Jan 16:25
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*passive raceeffects now have NPC support

  • skelekinRegen is now a script

  • apexRageBonus, skelekinRegen deprecated

  • raceability deprecated, now all in raceEffect.lua