Releases: sayterdarkwynd/FrackinRaces
5.2.325
Removed erroneous entry for Mech Fuel from the quickbar.
Terrakin and Deerkin are now supported
5.2.324
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corrects nova regeneration issue
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veluu and playable cats should have the status window images
5.2.323
nova food rate halved at night
5.2.321
corrects Xi food issue
5.2.25
Sorry Novas, your broken pistol speed buff is gone. It was simply far too potent.
Adjusted X'i food bonus to not cause hangs
added Max Food stat to replace resource("food") in checks
Several races now have adjusted Max Food values!
5.2.24
Novakid fixes:
- No longer causes unreasonable lag when around many Novakids
- At night, gain
1%/s
health regen, at the cost of0.5%/s
food - During the day, gain
1-1.5%/s
health regen, scaling from50-85%
current food (at no cost) - Effect now configurable; see
novakid.raceeffect
5.2.23
fixes a minor floran-related mishap
5.2.22
"lightregenfloran" effect deprecated. effect has been reworked as an FR script
new version does nice things like:
- no longer has Bad Code that causes issues in script-heavy environments
- works on linear functions instead of elseif stacks
- doesn't have heaps of unintended behavior
- customizable via raceeffect arguments (see floran.raceeffect)
added support for Vel'uuish (new FU-only race)
added support for Playable Cats
5.2.21
fixes agaran and floran npcs wonking out from hunger-related nonsense after the recent stat adjustments. NPCs do not have food meters, so it wasn't playing nice.
5.2.2
*passive raceeffects now have NPC support
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skelekinRegen is now a script
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apexRageBonus, skelekinRegen deprecated
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raceability deprecated, now all in raceEffect.lua