Skip to content

Releases: sayterdarkwynd/FrackinRaces

2.96

03 Dec 16:24
Compare
Choose a tag to compare

fixes racial combat bonuses in melee. There was unintended behavior going on there, causing values to overwrite/remove one another on weapon swings

2.94a / 2.95

03 Dec 04:49
Compare
Choose a tag to compare

just some changes for FU crit system implementation

minor tweak...

25 Nov 02:39
Compare
Choose a tag to compare

just a small fix to the Slime race , as they were missing a value in their init which was killing their entire script

also, whips should be corrected

2.9

23 Nov 05:10
Compare
Choose a tag to compare
2.9
  • Gyrusens and Kazdra added
  • Gardevan and Floran regen now only functions during the day, or underground in 80% or greater light. No more cheating, sorry!
  • fixed an issued with Slime races ShieldRegen penalty
  • Glitch now suffer no penalties in Oil. Instead, they get increased energy regen (counteracting their normal penalty) and maxEnergy when immersed in Oil. Oil will still heal them, and they should have reduced impedance from it as well!
  • Hylotl , Orcana and Munari all gain their liquid bonuses only in healing water, swamp water, water , and wastewater
  • added a ton of new Environment bonuses to races. Check the page out for details.

2.7

21 Nov 00:17
Compare
Choose a tag to compare
2.7
  • fix for Skelekin traits not activating
  • wasps now have weakness to both fire and ice

2.5

20 Nov 19:44
Compare
Choose a tag to compare
2.5

Lots of changes to modded races. Almost all of them have had some changes. Take a danger at the species page here for full info: http://sayterdarkwynd.github.io/races.html

Additionally, Novakid energy bonus has been reduced by 10%, bringing them more in-line with other race bonuses

2.2

20 Nov 04:10
Compare
Choose a tag to compare
2.2
  • fixed up some math with weakness scripts
  • weaknesses now display damage dealt in addition to the base amount. This amount counts as non-elemental, and ignores all defenses.

2.0

19 Nov 03:07
Compare
Choose a tag to compare
2.0

This release sees every combat ability reworked a little bit. Take a gander at the race page for more info. You'll see a lot more variety to them in the next while as I learn what else I can do with this new code!

Supported added for Elunite race

Support added for Wasp Hivw/Hive Wasp race

Apex got a makeover

1.9.8

22 Oct 00:54
Compare
Choose a tag to compare

A substantial amount of changes went into this release in regards to racial abilities

Most notably, weaknesses to the elements are now a thing. However, there is one more area that needs to be finished on this: adding the additional damage to the popup damage numbers. Currently they do not add together, so the extra damage is applied invisibly. Be careful.

All weaknesses are x2 damage at present.

While not complete, I am working on this info page to display racial abilities , which should be much easier to keep updated than the current copy/paste every time I change something. You can view it here:

http://sayterdarkwynd.github.io/races.html