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Releases: sayterdarkwynd/FrackinRaces

3.10.30

27 Jan 20:30
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  • more novakid attack adjustments
  • enables the Lamia crit bonus on bows...on the lamia. It was mistakenly added to Florans

3.10.291

27 Jan 00:25
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  • corrects Novakid regen

3.10.29

26 Jan 19:01
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  • Avikan:
    • On cold biomes they suffer heavy energy regeneration loss
    • On desert-like biomes they gain a passive regen
    • They are immune to the effects of Sandstorms
    • They gain +25% Knockback Resistance
    • They gain 10% Physical Resistance
    • Fire Resist is now 50% (from 100)
    • Ice Weakness is now 50% (from 100)
  • NEW: Trink and Droden, from the same mod as the Avikan above. The Elithian Races mod is a high quality pack, and you really are robbing yourself if you aren't using it. Go grab it now! Check their full stats on the web page here: http://sayterdarkwynd.github.io/races.html
  • Nightar:
    • they no longer get the dual-wield bonus for speed/jump, since the single-wield was already stacking once for each hand anyhow. This meant you were getting doubled speed bonus, which was erroneous.
    • Dark requirements lifted slightly, to give the Shadow Slash ability more utility (and due to the next change)
    • Now have a slight blueish glow which sits at around Light Level 22. Their Shadow Slash activates at 26 and lower.
    • Removed additional Combo Damage from the shortsword ability. Knockback is sufficient given their other power bonuses
    • shadow blast attack should properly use shadow damage
  • Floran:
    • Poison special attack should now properly do Poison damage
  • Apex:
    • The damage bonus associated with Grenade Launchers has been swapped to a Crit Damage bonus
    • The damage bonus associated with Rocket Launchers has been swapped to a Crit Chance bonus
  • Glitch:
    • Glitch now do increased Crit damage with hammers and axes. However, swinging them uses some food as a side-effect. Will not apply bonus with less than 25 energy.
  • Hylotl:
    • Damage bonus of 12% per hit was erroneous on the species description. This is now corrected to 6%.
    • With Broadswords, a Hylotl does increased (Health / 20) damage with Crits
  • Novakid:
    • During daylight hours when below 50% health and adequately fed you slowly regenerate health. When the sun is down you regen at half the speed -and- regeneration costs food.
    • Novakid should now properly ignore Radiation Burn damage
    • Swapped 16.5% Sniper bonus damage to a 15%-25% Crit Chance bonus. Crits deal d10 extra damage
  • Avian:
    • When wielding wands and a one-handed weapon you gain increased Crit Damage
    • When using a wand paired with a dagger, you gain the ability to channel mystic blasts from your weapon! Three different attacks are possible
    • the run buff on staves was broken. removed.
    • added 50% Electric Resistance
    • added 35% Cosmic Resistance
  • Familiar
    • the run buff on staves was broken. removed.

3.10.28

25 Jan 02:09
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  • fixed a floran food bug causing issues with spears for NPCs/Casual Mode
  • Nightar: They've had some remodelling based on their recent changes to address some balance issues, and make them more niche and interesting to play.
    • When on the surface while in sunlight, suffer greater penalties the more light you are exposed to. This penalty dissapears at night, or when underground
    • They lose their base HP and Energy modifiers, as these have been relegated to the more appropriate day/night effects for the race
    • -5% base Knockback Resistance
    • removed non-functional Max Food value
    • the Power Bonus from their Darkstalker property has been changed to Physical Resistance, adding more Tank to their Tankiness

These changes mean in darkness/underground, a Nightar maxes out at 130 HP, 100 Energy (base, naked) and 30% Physical Resistance. During daylight hours they "max" their penalties up to a total of 90 max health, 75 max energy, 85 max power, and -20% physical resistance. So, when travelling during the day a Nightar has to take great caution and avoid stupid risks, while at night you do NOT mess with them.

3.10.271

24 Jan 13:16
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fix to last nights bow snafu

3.10.27

24 Jan 05:10
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  • adds new FU crit relevant data

3.10.25

23 Jan 18:39
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  • Floran: doubled food consumption penalty at night, as it was proving to be too little of a threat, removing hunger from being much threat at all. However, carrying a light source will reduce hunger drain
  • Floran: slightly decreased the amount of food regenerated during the day
  • fixed issue with NPCs not having food values with which to compute the new abilities
  • several adjustments for Food values that aren't found on certain NPCs and monsters
  • fixed a chakram bug preventing its use by lamia

3.10.1c

17 Jan 04:50
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  • fixes an unnoticed issue with the floran night debuff not disappearing during the day.

3.10.1b

17 Jan 01:09
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  • fixes novakid pistol issue

3.10.2

18 Jan 19:26
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  • Sorry for all the shuffling and changing recently. I'm toying with all kinds of new things to see what I can do. Feedback, as always, is welcome. I think these new changes are wonderful, however:
  • Lamia
    • Your bow is even deadlier. When you have high energy you gain increased critical chance with bows. You need at least 50% energy to use this passive.
  • Floran
    • Floran food-based damage bonus applies to all melee weapons now, except for the spear.
    • Florans lose their 15% damage bonus on the spear in favor of the following:
      • When well fed, you gain the following when wielding a spear:
        • Attack Speed increases (increases as you get more full)
        • 8% chance of a special Poison Attack
        • When full, you gain increased critical chance
  • Nightar
    • Lose your 5% damage bonus with single shortswords
    • Gain a 4% chance to launch a Shadow Attack when using shortswords
    • Increased attack speed with shortsword combos