Releases: sayterdarkwynd/FrackinRaces
Releases · sayterdarkwynd/FrackinRaces
3.10.30
- more novakid attack adjustments
- enables the Lamia crit bonus on bows...on the lamia. It was mistakenly added to Florans
3.10.291
- corrects Novakid regen
3.10.29
- Avikan:
- On cold biomes they suffer heavy energy regeneration loss
- On desert-like biomes they gain a passive regen
- They are immune to the effects of Sandstorms
- They gain +25% Knockback Resistance
- They gain 10% Physical Resistance
- Fire Resist is now 50% (from 100)
- Ice Weakness is now 50% (from 100)
- NEW: Trink and Droden, from the same mod as the Avikan above. The Elithian Races mod is a high quality pack, and you really are robbing yourself if you aren't using it. Go grab it now! Check their full stats on the web page here: http://sayterdarkwynd.github.io/races.html
- Nightar:
- they no longer get the dual-wield bonus for speed/jump, since the single-wield was already stacking once for each hand anyhow. This meant you were getting doubled speed bonus, which was erroneous.
- Dark requirements lifted slightly, to give the Shadow Slash ability more utility (and due to the next change)
- Now have a slight blueish glow which sits at around Light Level 22. Their Shadow Slash activates at 26 and lower.
- Removed additional Combo Damage from the shortsword ability. Knockback is sufficient given their other power bonuses
- shadow blast attack should properly use shadow damage
- Floran:
- Poison special attack should now properly do Poison damage
- Apex:
- The damage bonus associated with Grenade Launchers has been swapped to a Crit Damage bonus
- The damage bonus associated with Rocket Launchers has been swapped to a Crit Chance bonus
- Glitch:
- Glitch now do increased Crit damage with hammers and axes. However, swinging them uses some food as a side-effect. Will not apply bonus with less than 25 energy.
- Hylotl:
- Damage bonus of 12% per hit was erroneous on the species description. This is now corrected to 6%.
- With Broadswords, a Hylotl does increased (Health / 20) damage with Crits
- Novakid:
- During daylight hours when below 50% health and adequately fed you slowly regenerate health. When the sun is down you regen at half the speed -and- regeneration costs food.
- Novakid should now properly ignore Radiation Burn damage
- Swapped 16.5% Sniper bonus damage to a 15%-25% Crit Chance bonus. Crits deal d10 extra damage
- Avian:
- When wielding wands and a one-handed weapon you gain increased Crit Damage
- When using a wand paired with a dagger, you gain the ability to channel mystic blasts from your weapon! Three different attacks are possible
- the run buff on staves was broken. removed.
- added 50% Electric Resistance
- added 35% Cosmic Resistance
- Familiar
- the run buff on staves was broken. removed.
3.10.28
- fixed a floran food bug causing issues with spears for NPCs/Casual Mode
- Nightar: They've had some remodelling based on their recent changes to address some balance issues, and make them more niche and interesting to play.
- When on the surface while in sunlight, suffer greater penalties the more light you are exposed to. This penalty dissapears at night, or when underground
- They lose their base HP and Energy modifiers, as these have been relegated to the more appropriate day/night effects for the race
- -5% base Knockback Resistance
- removed non-functional Max Food value
- the Power Bonus from their Darkstalker property has been changed to Physical Resistance, adding more Tank to their Tankiness
These changes mean in darkness/underground, a Nightar maxes out at 130 HP, 100 Energy (base, naked) and 30% Physical Resistance. During daylight hours they "max" their penalties up to a total of 90 max health, 75 max energy, 85 max power, and -20% physical resistance. So, when travelling during the day a Nightar has to take great caution and avoid stupid risks, while at night you do NOT mess with them.
3.10.271
fix to last nights bow snafu
3.10.27
- adds new FU crit relevant data
3.10.25
- Floran: doubled food consumption penalty at night, as it was proving to be too little of a threat, removing hunger from being much threat at all. However, carrying a light source will reduce hunger drain
- Floran: slightly decreased the amount of food regenerated during the day
- fixed issue with NPCs not having food values with which to compute the new abilities
- several adjustments for Food values that aren't found on certain NPCs and monsters
- fixed a chakram bug preventing its use by lamia
3.10.1c
- fixes an unnoticed issue with the floran night debuff not disappearing during the day.
3.10.1b
- fixes novakid pistol issue
3.10.2
- Sorry for all the shuffling and changing recently. I'm toying with all kinds of new things to see what I can do. Feedback, as always, is welcome. I think these new changes are wonderful, however:
- Lamia
- Your bow is even deadlier. When you have high energy you gain increased critical chance with bows. You need at least 50% energy to use this passive.
- Floran
- Floran food-based damage bonus applies to all melee weapons now, except for the spear.
- Florans lose their 15% damage bonus on the spear in favor of the following:
- When well fed, you gain the following when wielding a spear:
- Attack Speed increases (increases as you get more full)
- 8% chance of a special Poison Attack
- When full, you gain increased critical chance
- When well fed, you gain the following when wielding a spear:
- Nightar
- Lose your 5% damage bonus with single shortswords
- Gain a 4% chance to launch a Shadow Attack when using shortswords
- Increased attack speed with shortsword combos