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Ole Schwiegert edited this page Dec 11, 2017 · 2 revisions

The MARS settings editor offers the possibility to configure the simulations, graphics and the user interface to a great detail. However this introduction focuses on the simulation and graphics settings. Separated by tabs the different options will be explained in order of appearance.

Simulator

visual rep.

The value entered in this field determines the type of information displayed in the 3D View

  • 0: Nothing is displayed
  • 1: Visual components are displayed
  • 2: Collision components are displayed
  • 3: Visual and collision components are displayed

If you enter any other number into the field it will be taken by modulo 4 to determine its meaning with respect to the visual representation.

draw contacts

--

Gravity x|y|z

Determines the gravitational forces acting on the three axis x, y and z in m/s².

calc_ms

--

debug time

--

faststep

--

getTime:useNow

--

onPhysicsError

--

realtime calc

--

sync gui

--

sync time

--

world cfm

--

world erp

--

graphics

showCoords

Toggles visibility of the x, y and z-axis indicators.

showGrid

Toggles visibility of a 3D grid around the axis indicators.

showSelection

If activated objects you select in the EntityViewer are rendered as wireframes in the 3D View.

backfaceCulling

En- or disables global backface culling.

brightness

Sets a factor for the global brightness of the simulation.

defaultMaxNumNodeLights

draw normals

drawLineLaser

drawMainCamera

drawRain

Toggles the OpenGL rain effect.

drawSnow

Toggles the OpenGL snow effect.

hudHeight

hudWidth

make movie

Saves every frame as a picture in a movie subdirectory of the current working directory as long as the option is acitvated.

marsShader

Toggle to switch between MARS shaders and the builtin OpenGL standard shader.

marsShadow

En- or disables MARS shadow calculation

num multisamples

resources_path

shadowSamples

The higher the value the more detailed are the shadows if activated. Higher numbers can drastically affect performance.

shadowTextureSize

Determines the length of the quadratic shadow texture. The bigger the texture the more details can be saved for the shadows. However it can drastically affect performance if the video memory of the graphics card is not sufficient.

useNoise

Toggles the use of noise for the MARS default shaders.