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Add buttons example and module #58
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{ | ||
"input": { | ||
"memoryFormat": "smallest", | ||
"original": "some.url", | ||
"storageFormat": "png" | ||
}, | ||
"output": { | ||
"data": "iVBORw0KGgoAAAANSUhEUgAAABcAAAAZBAMAAAAoDqjjAAAAFVBMVEX///9VVQD/qlWqqlUAAAD//6qqVQCmRoadAAAAm0lEQVR42m3PwRECMQgFUOggkAr40QIIHexYgc4WYP9NGMh6Uk68TJIPREQi0ugqAWCXGFm2oQW0HzBm9tP+QA/guDDqUd8IxeNA94IzbjAuUCMJb/QdYURYnVbqvTJl43wmesugcb7WoByNWGbChWdbl3y9sYmeGA5VC3QkQlV7QC3/cjXILKytFxRW6+mGVCa/w8Pf12hSle0Hnx4abYUujacAAAAASUVORK5CYII=", | ||
"gbitmapFormat": 4, | ||
"outputFormat": "png" | ||
}, | ||
"success": true | ||
} |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="utf-8"> | ||
<meta http-equiv="X-UA-Compatible" content="IE=edge"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1"> | ||
<!-- The above 3 meta tags *must* come first in the head; any other head content must come *after* these tags --> | ||
<title>Buttons Example</title> | ||
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<!-- build:template | ||
<script src="../../<%= rockyjs_path %>"></script> | ||
/build --> | ||
<!-- build:remove --> | ||
<!-- this template/remove construct is a workaround as processhtml doesn't support variables for values --> | ||
<script src="../../src/html-binding.js"></script> | ||
<script src="../../src/symbols-manual.js"></script> | ||
<script src="../../src/symbols-generated.js"></script> | ||
<script src="../../src/transpiled.js"></script> | ||
<!-- /build --> | ||
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<script src="modules/buttons.js"></script> | ||
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<!-- build:css ../../css/bootstrap.min.css --> | ||
<link href="../../html/css/bootstrap.min.css" rel="stylesheet"> | ||
<!-- /build --> | ||
<!-- build:css ../../css/style.css --> | ||
<link href="../../html/css/style.css" rel="stylesheet"> | ||
<!-- /build --> | ||
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<!-- HTML5 shim and Respond.js for IE8 support of HTML5 elements and media queries --> | ||
<!-- WARNING: Respond.js doesn't work if you view the page via file:// --> | ||
<!--[if lt IE 9]> | ||
<script src="https://oss.maxcdn.com/html5shiv/3.7.2/html5shiv.min.js"></script> | ||
<script src="https://oss.maxcdn.com/respond/1.4.2/respond.min.js"></script> | ||
<![endif]--> | ||
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<link rel="stylesheet" href="../common/css/style.css"> | ||
</head> | ||
<body> | ||
<div class="container"> | ||
<div class="page-header"> | ||
<h1>Buttons Example</h1> | ||
<p class="lead"> | ||
This is a simple example of how to implement Pebble button clicks in RockyJS using a keyboard's directional arrow keys. | ||
</p> | ||
</div> | ||
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<div class="col-md-6"> | ||
<canvas id="pebble" class="rocky" width="432" height="504"></canvas> | ||
</div> | ||
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<div class="col-md-6"> | ||
<h2>What's going on?</h2> | ||
<p> | ||
This example demonstrates how to interact with RockyJS bound to a canvas. Using the left, right, up, and down arrows on your keyboard you can simulate the back, select, up, and down buttons of the Pebble respectively. | ||
</p> | ||
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<code>onPress(type, callback)</code> | ||
<p> | ||
Options for <code>type</code> are 'back', 'select', 'up', or 'down'. | ||
</p> | ||
<p> | ||
Source for this example can be found at [link TBD]. | ||
</div> | ||
<!-- build:template | ||
<%= github_banner %> | ||
/build --> | ||
</div> | ||
</body> | ||
<script> | ||
var rocky = Rocky.bindCanvas(document.getElementById("pebble")); | ||
rocky.export_global_c_symbols(); | ||
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/**** App ****/ | ||
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var currentText = "Press an arrow key"; | ||
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rocky.update_proc = function (ctx, bounds) { | ||
graphics_context_set_text_color(ctx, GColorBlack); | ||
graphics_draw_text(ctx, currentText, fonts_get_system_font(FONT_KEY_GOTHIC_24_BOLD), | ||
bounds, GTextOverflowModeWordWrap, GTextAlignmentLeft, null); | ||
}; | ||
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(function() { | ||
onPress("back", function() { | ||
console.log("Back Button Pressed"); | ||
currentText = "Back lets us run away."; | ||
rocky.mark_dirty(); | ||
}); | ||
onPress("up", function() { | ||
console.log("Up Button Pressed"); | ||
currentText = "Up and away we go!"; | ||
rocky.mark_dirty(); | ||
}); | ||
onPress("select", function() { | ||
console.log("Select Button Pressed"); | ||
currentText = "Select is the best button."; | ||
rocky.mark_dirty(); | ||
}); | ||
onPress("down", function() { | ||
console.log("Down Button Pressed"); | ||
currentText = "Down into the depths we go."; | ||
rocky.mark_dirty(); | ||
}); | ||
})(); | ||
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</script> | ||
</html> |
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var buttonHandler = {}; | ||
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window.onPress = function onPress(type, callback) { | ||
if (['back', 'up', 'select', 'down'].indexOf(type) >= 0) { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. you have this nice mapping here, but down in Looking at #73 and our C-API I see that clients want to distinguish between short and long presses. How would you do that? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. @cat-haines asked me to do a simple implementation just with short press. If you'd like me to do long press as well I can investigate how to do this but it wasn't part of the JIRA's initial scope I don't think. |
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buttonHandler[type] = callback; | ||
} else { console.log('Invalid type passed to onPress.');} | ||
}; | ||
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document.addEventListener('keydown', function(event) { | ||
if (event.keyCode === 37 && buttonHandler.back) { | ||
event.preventDefault(); | ||
buttonHandler['back'](); | ||
} else if (event.keyCode === 38 && buttonHandler.up) { | ||
event.preventDefault(); | ||
buttonHandler['up'](); | ||
} else if (event.keyCode === 39 && buttonHandler.select) { | ||
event.preventDefault(); | ||
buttonHandler['select'](); | ||
} else if (event.keyCode === 40 && buttonHandler.down) { | ||
event.preventDefault(); | ||
buttonHandler['down'](); | ||
} | ||
}); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
you put this logic into an anonymous function to not pollute the global namespace but
currentText
as well asrocky
are still globals.