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Add buttons example and module #58
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Original file line number | Diff line number | Diff line change |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="utf-8"> | ||
<meta http-equiv="X-UA-Compatible" content="IE=edge"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1"> | ||
<!-- The above 3 meta tags *must* come first in the head; any other head content must come *after* these tags --> | ||
<title>Buttons Example</title> | ||
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<!-- build:template | ||
<script src="../../<%= rockyjs_path %>"></script> | ||
/build --> | ||
<!-- build:remove --> | ||
<!-- this template/remove construct is a workaround as processhtml doesn't support variables for values --> | ||
<script src="../../src/html-binding.js"></script> | ||
<script src="../../src/symbols-manual.js"></script> | ||
<script src="../../src/symbols-generated.js"></script> | ||
<script src="../../src/transpiled.js"></script> | ||
<!-- /build --> | ||
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<script src="modules/buttons.js"></script> | ||
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<!-- build:css ../../css/bootstrap.min.css --> | ||
<link href="../../html/css/bootstrap.min.css" rel="stylesheet"> | ||
<!-- /build --> | ||
<!-- build:css ../../css/style.css --> | ||
<link href="../../html/css/style.css" rel="stylesheet"> | ||
<!-- /build --> | ||
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<!-- HTML5 shim and Respond.js for IE8 support of HTML5 elements and media queries --> | ||
<!-- WARNING: Respond.js doesn't work if you view the page via file:// --> | ||
<!--[if lt IE 9]> | ||
<script src="https://oss.maxcdn.com/html5shiv/3.7.2/html5shiv.min.js"></script> | ||
<script src="https://oss.maxcdn.com/respond/1.4.2/respond.min.js"></script> | ||
<![endif]--> | ||
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<link rel="stylesheet" href="../common/css/style.css"> | ||
</head> | ||
<body> | ||
<div class="container"> | ||
<div class="page-header"> | ||
<h1>Buttons Example</h1> | ||
<p class="lead"> | ||
This is a simple example of how to implement Pebble button clicks in RockyJS using a keyboard's directional arrow keys. | ||
</p> | ||
</div> | ||
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<div class="col-md-6"> | ||
<canvas id="pebble" class="rocky" width="432" height="504"></canvas> | ||
</div> | ||
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<div class="col-md-6"> | ||
<h2>What's going on?</h2> | ||
<p> | ||
This example demonstrates how to interact with RockyJS bound to a canvas. Using the left, right, up, and down arrows on your keyboard you can simulate the back, select, up, and down buttons of the Pebble respectively. | ||
</p> | ||
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<code>onPress(type, callback)</code> | ||
<p> | ||
Options for <code>type</code> are 'back', 'select', 'up', or 'down'. | ||
</p> | ||
<p> | ||
Source for this example can be found at [link TBD]. | ||
</div> | ||
<!-- build:template | ||
<%= github_banner %> | ||
/build --> | ||
</div> | ||
</body> | ||
<script> | ||
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(function() { | ||
var rocky = Rocky.bindCanvas(document.getElementById("pebble")); | ||
rocky.export_global_c_symbols(); | ||
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var currentText = "Press an arrow key"; | ||
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rocky.update_proc = function (ctx, bounds) { | ||
graphics_context_set_text_color(ctx, GColorBlack); | ||
graphics_draw_text(ctx, currentText, fonts_get_system_font(FONT_KEY_GOTHIC_24_BOLD), | ||
bounds, GTextOverflowModeWordWrap, GTextAlignmentLeft, null); | ||
}; | ||
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onPress("back", function() { | ||
console.log("Back Button Pressed"); | ||
currentText = "Back lets us run away."; | ||
rocky.mark_dirty(); | ||
}); | ||
onPress("up", function() { | ||
console.log("Up Button Pressed"); | ||
currentText = "Up and away we go!"; | ||
rocky.mark_dirty(); | ||
}); | ||
onPress("select", function() { | ||
console.log("Select Button Pressed"); | ||
currentText = "Select is the best button."; | ||
rocky.mark_dirty(); | ||
}); | ||
onPress("down", function() { | ||
console.log("Down Button Pressed"); | ||
currentText = "Down into the depths we go."; | ||
rocky.mark_dirty(); | ||
}); | ||
})(); | ||
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</script> | ||
</html> |
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Original file line number | Diff line number | Diff line change |
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var buttonHandler = {}; | ||
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var buttonMap = { | ||
back: 37, | ||
up: 38, | ||
select: 39, | ||
down: 40 | ||
}; | ||
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window.onPress = function onPress(type, callback) { | ||
if (Object.keys(buttonMap).indexOf(type) >= 0) { | ||
buttonHandler[type] = callback; | ||
} else { console.log('Invalid type passed to onPress.');} | ||
}; | ||
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document.addEventListener('keydown', function(event) { | ||
for (var button in buttonMap) { | ||
if (event.keyCode === buttonMap[button] && buttonHandler[button]) { | ||
event.preventDefault(); | ||
buttonHandler[button](); | ||
} | ||
} | ||
}); |
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you put this logic into an anonymous function to not pollute the global namespace but
currentText
as well asrocky
are still globals.