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Issues list

We need some sort of helper to visualize bounds Complex A tricky problem that needs work in many places or complete overhauls
#113 opened Feb 7, 2020 by ninjanomnom
Very tricky to pull or push closets (or similarly sized objects) through 1x1 areas Complex A tricky problem that needs work in many places or complete overhauls Required Needed before we can even testmerge
#108 opened Jan 7, 2020 by willox
You hit yourself with people you're standing on when you throw them Complex A tricky problem that needs work in many places or complete overhauls Required Needed before we can even testmerge
#107 opened Jan 7, 2020 by MMMiracles
movement that plays sound spams the sound every tick Simple Var edits or just plain code deletion required to fix
#103 opened Jan 7, 2020 by actioninja
Movables without density tend to get stuck on walls while dragging. Complex A tricky problem that needs work in many places or complete overhauls
#89 opened Dec 12, 2019 by haukeschuemann
Stack crafting checks need to check bounds instead of turf to see if the location is acceptable. Complex A tricky problem that needs work in many places or complete overhauls
#85 opened Dec 6, 2019 by kriskog
Bots get stuck on corners Byond Byond pulling a fast one on us Complex A tricky problem that needs work in many places or complete overhauls
#81 opened Dec 6, 2019 by kriskog
icon-x and icon-y mouse params are 16 pixels off in the x and the y Byond Byond pulling a fast one on us
#77 opened Nov 22, 2019 by Couls
Lockers need to be shorter Required Needed before we can even testmerge Simple Var edits or just plain code deletion required to fix
#74 opened Nov 21, 2019 by ninjanomnom
Adjacency checks need to use pixel distances Complex A tricky problem that needs work in many places or complete overhauls
#72 opened Nov 19, 2019 by ninjanomnom
Rotating boundaries need to check if they'd bump anything by rotating Complex A tricky problem that needs work in many places or complete overhauls Upstream Can/Should be done on the main repository
#57 opened Nov 17, 2019 by ninjanomnom
Distance checks use tiles rather than pixel distance Simple Var edits or just plain code deletion required to fix
#54 opened Oct 3, 2018 by ninjanomnom
Layering of very close mobs behaves strangely Byond Byond pulling a fast one on us Complex A tricky problem that needs work in many places or complete overhauls
#38 opened Sep 23, 2018 by ninjanomnom
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