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Caching System
Nicholas edited this page Mar 27, 2017
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Dynamic Combat Generator uses Bohemia's Dynamic Simulation System as the basis for dcg_cache. The system's documentation is located here.
dcg_cache periodically iterates through all groups in a mission and adds them to the dynamic simulation system. However, objects should be added individually using object enableDynamicSimulation true;
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Additionally, several simulation settings are adjustable through the settings framework.
To disable caching on an object or group run the following code on the server machine, [entity] call dcg_cache_fnc_disableCache;
Updated for Dynamic Combat Generator version 3.2.0