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fset
Josh Goebel edited this page Mar 28, 2021
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14 revisions
This API was added in version 0.80.
fset sprite_id flag bool
- sprite_id : sprite index (0..511)
- flag : index of flag (0-7) to set
- bool : What state to set the flag (true/false)
Each sprite has eight flags which can be used to store information or signal different conditions. For example, flag 0 might be used to indicate that the sprite is invisible, flag 6 might indicate that the sprite should be draw scaled etc.
To check these flags, see fget.
-- title: fset/fget example
-- author: PaulR
-- script: lua
-- create a new cart
-- use keyboard 'z' and 'x' to toggle
-- flags 4 and 6 of sprite #1
-- between true/false
function TIC()
cls(14)
if btnp(4) then fset(1,4,not fget(1,4)) end
if btnp(5) then fset(1,6,not fget(1,6)) end
-- show sprite if flag 4 is true
if fget(1,4) then
-- scale up if flag 6 is true
if fget(1,6) then
spr(1,0,0,-1,2)
else
spr(1,0,0,-1,1)
end
end
end
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