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font
Code Monsters edited this page Mar 30, 2022
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font(text, x, y, [transcolor], [char width], [char height], [fixed=false], [scale=1]) -> text width
- text : the string to be printed
- x, y : coordinates of print position
- transcolor : the palette index to use for transparency
- char width : distance between start of each character, in pixels
- char height : distance vertically between start of each character, in pixels, when printing multi-line text.
- fixed : indicates whether the font is fixed width (defaults to false ie variable width)
- scale : font scaling (defaults to 1)
- text width : returns the width of the rendered text in pixels
This function will draw text to the screen using the foreground spritesheet as the font. Sprite #256 is used for ASCII code 0, #257 for code 1 and so on. The character 'A' has the ASCII code 65 so will be drawn using the sprite with sprite #321 (256+65). See the example below or check out the In-Browser Demo
- To simply print text to the screen using the system font, please see print
- To print to the console, please see trace
-- title: Font Demo
-- author: paul59
-- desc: Shows the working of font()
-- script: lua
function TIC()
cls()
-- The # character is ascii code 35
-- so the sprite with ID 256+35 (#291)
-- will be used to draw that character
-- A and B have ascii codes 65 and 66.
-- Sprites 256+65 (#321) and 256+66
-- (#322) will be used to draw those
-- letters
font('#AB',20,20,2,9,9,true,3)
-- The above prints '#AB' at position
-- 20,20. The sprites use color 2 as
-- transparency colorkey, are drawn 9
-- pixels apart with fixed width and
-- scaled up by a factor of 3
end
For list of ASCII codes, please refer to this link
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