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[SER] Validate HitObject accessors #7371
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Validate: HitObject_GeometryIndex HitObject_HitKind HitObject_InstanceID HitObject_InstanceIndex HitObject_IsHit HitObject_IsMiss HitObject_IsNop HitObject_LoadLocalRootTableConstant HitObject_ObjectRayDirection HitObject_ObjectRayOrigin HitObject_ObjectToWorld3x4 HitObject_PrimitiveIndex HitObject_RayFlags HitObject_RayTCurrent HitObject_RayTMin HitObject_SetShaderTableIndex HitObject_ShaderTableIndex HitObject_WorldRayDirection HitObject_WorldRayOrigin Rules: * No undef parameters (HitObject, RecordIndex, RootTableOffset) * row/col/component indices are constant and in-bounds * If constant, RootTableOffset % 4 == 0 SER implementation tracker: microsoft#7214
tex3d
approved these changes
Apr 23, 2025
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Only one minor nit.
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tex3d
approved these changes
Apr 24, 2025
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Looks good.
damyanp
approved these changes
Apr 25, 2025
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Validate:
HitObject_GeometryIndex
HitObject_HitKind
HitObject_InstanceID
HitObject_InstanceIndex
HitObject_IsHit
HitObject_IsMiss
HitObject_IsNop
HitObject_LoadLocalRootTableConstant
HitObject_ObjectRayDirection
HitObject_ObjectRayOrigin
HitObject_ObjectToWorld3x4
HitObject_PrimitiveIndex
HitObject_RayFlags
HitObject_RayTCurrent
HitObject_RayTMin
HitObject_SetShaderTableIndex
HitObject_ShaderTableIndex
HitObject_WorldRayDirection
HitObject_WorldRayOrigin
Rules:
SER implementation tracker: #7214