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[SER] Validate HitObject accessors #7371

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Apr 25, 2025
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1 change: 1 addition & 0 deletions docs/DXIL.rst
Original file line number Diff line number Diff line change
Expand Up @@ -3161,6 +3161,7 @@ INSTR.OPCODERESERVED Instructions must not refe
INSTR.OPCONST DXIL intrinsic requires an immediate constant operand
INSTR.OPCONSTRANGE Constant values must be in-range for operation.
INSTR.OPERANDRANGE DXIL intrinsic operand must be within defined range
INSTR.PARAMMULTIPLE Parameter must be a valid multiple
INSTR.PTRBITCAST Pointer type bitcast must be have same size.
INSTR.RESOURCECLASSFORLOAD load can only run on UAV/SRV resource.
INSTR.RESOURCECLASSFORSAMPLERGATHER sample, lod and gather should be on srv resource.
Expand Down
110 changes: 110 additions & 0 deletions lib/DxilValidation/DxilValidation.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1644,6 +1644,46 @@ static unsigned getSemanticFlagValidMask(const ShaderModel *pSM) {
return static_cast<unsigned>(hlsl::DXIL::BarrierSemanticFlag::ValidMask);
}

StringRef GetOpCodeName(DXIL::OpCode OpCode) {
switch (OpCode) {
default:
DXASSERT(false, "Unexpected op code");
return "";
case DXIL::OpCode::HitObject_ObjectRayOrigin:
return "HitObject_ObjectRayOrigin";
case DXIL::OpCode::HitObject_WorldRayDirection:
return "HitObject_WorldRayDirection";
case DXIL::OpCode::HitObject_WorldRayOrigin:
return "HitObject_WorldRayOrigin";
case DXIL::OpCode::HitObject_ObjectRayDirection:
return "HitObject_ObjectRayDirection";
case DXIL::OpCode::HitObject_WorldToObject3x4:
return "HitObject_WorldToObject3x4";
case DXIL::OpCode::HitObject_ObjectToWorld3x4:
return "HitObject_ObjectToWorld3x4";
}
}

static void ValidateConstantRangeUnsigned(Value *Val, StringRef Name,
uint64_t LowerBound,
uint64_t UpperBound, CallInst *CI,
DXIL::OpCode OpCode,
ValidationContext &ValCtx) {
ConstantInt *C = dyn_cast<ConstantInt>(Val);
if (!C) {
ValCtx.EmitInstrFormatError(CI, ValidationRule::InstrOpConst,
{Name, GetOpCodeName(OpCode)});
return;
}
if (C->uge(UpperBound + 1U) || !C->uge(LowerBound)) {
std::string Range =
std::to_string(LowerBound) + "~" + std::to_string(UpperBound);
ValCtx.EmitInstrFormatError(
CI, ValidationRule::InstrOperandRange,
{Name, Range, C->getValue().toString(10, false)});
}
}

static void ValidateDxilOperationCallInProfile(CallInst *CI,
DXIL::OpCode Opcode,
const ShaderModel *pSM,
Expand Down Expand Up @@ -1910,6 +1950,76 @@ static void ValidateDxilOperationCallInProfile(CallInst *CI,
CI, ValidationRule::InstrMayReorderThreadUndefCoherenceHintParam);
} break;

case DXIL::OpCode::HitObject_LoadLocalRootTableConstant: {
Value *HitObject = CI->getArgOperand(1);
if (isa<UndefValue>(HitObject))
ValCtx.EmitInstrError(CI, ValidationRule::InstrUndefHitObject);
Value *Offset = CI->getArgOperand(2);
if (isa<UndefValue>(Offset))
ValCtx.EmitInstrError(CI, ValidationRule::InstrNoReadingUninitialized);
if (ConstantInt *COffset = dyn_cast<ConstantInt>(Offset)) {
if (COffset->getLimitedValue() % 4 != 0)
ValCtx.EmitInstrFormatError(
CI, ValidationRule::InstrParamMultiple,
{"offset", "4", COffset->getValue().toString(10, false)});
}
break;
}
case DXIL::OpCode::HitObject_SetShaderTableIndex: {
Value *HitObject = CI->getArgOperand(1);
if (isa<UndefValue>(HitObject))
ValCtx.EmitInstrError(CI, ValidationRule::InstrUndefHitObject);
Value *RecordIndex = CI->getArgOperand(2);
if (isa<UndefValue>(RecordIndex))
ValCtx.EmitInstrError(CI, ValidationRule::InstrNoReadingUninitialized);
break;
}

// Shader Execution Reordering - scalar getters
case DXIL::OpCode::HitObject_GeometryIndex:
case DXIL::OpCode::HitObject_HitKind:
case DXIL::OpCode::HitObject_InstanceID:
case DXIL::OpCode::HitObject_InstanceIndex:
case DXIL::OpCode::HitObject_IsHit:
case DXIL::OpCode::HitObject_IsMiss:
case DXIL::OpCode::HitObject_IsNop:
case DXIL::OpCode::HitObject_PrimitiveIndex:
case DXIL::OpCode::HitObject_RayFlags:
case DXIL::OpCode::HitObject_RayTCurrent:
case DXIL::OpCode::HitObject_RayTMin:
case DXIL::OpCode::HitObject_ShaderTableIndex: {
Value *HitObject = CI->getArgOperand(1);
if (isa<UndefValue>(HitObject))
ValCtx.EmitInstrError(CI, ValidationRule::InstrUndefHitObject);
break;
}

// Shader Execution Reordering - vector getters
case DXIL::OpCode::HitObject_ObjectRayDirection:
case DXIL::OpCode::HitObject_ObjectRayOrigin:
case DXIL::OpCode::HitObject_WorldRayDirection:
case DXIL::OpCode::HitObject_WorldRayOrigin: {
Value *HitObject = CI->getArgOperand(1);
if (isa<UndefValue>(HitObject))
ValCtx.EmitInstrError(CI, ValidationRule::InstrUndefHitObject);
Value *Col = CI->getArgOperand(2);
ValidateConstantRangeUnsigned(Col, "component", 0, 2, CI, Opcode, ValCtx);
break;
}

// Shader Execution Reordering - matrix getters
case DXIL::OpCode::HitObject_WorldToObject3x4:
case DXIL::OpCode::HitObject_ObjectToWorld3x4: {
Value *HitObject = CI->getArgOperand(1);
if (isa<UndefValue>(HitObject))
ValCtx.EmitInstrError(CI, ValidationRule::InstrUndefHitObject);
Value *Row = CI->getArgOperand(2);
ValidateConstantRangeUnsigned(Row, "row", 0, 2, CI, Opcode, ValCtx);
Value *Col = CI->getArgOperand(3);
ValidateConstantRangeUnsigned(Col, "column", 0, 3, CI, Opcode, ValCtx);
break;
}

case DXIL::OpCode::AtomicBinOp:
case DXIL::OpCode::AtomicCompareExchange: {
Type *pOverloadType = OP::GetOverloadType(Opcode, CI->getCalledFunction());
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
// DXIL-DAG: %{{[^ ]+}} = call i32 @dx.op.hitObject_StateScalar.i32(i32 283, %dx.types.HitObject %[[HIT]]) ; HitObject_InstanceID(hitObject)
// DXIL-DAG: %{{[^ ]+}} = call i32 @dx.op.hitObject_StateScalar.i32(i32 284, %dx.types.HitObject %[[HIT]]) ; HitObject_PrimitiveIndex(hitObject)
// DXIL-DAG: %{{[^ ]+}} = call i32 @dx.op.hitObject_StateScalar.i32(i32 286, %dx.types.HitObject %[[HIT]]) ; HitObject_ShaderTableIndex(hitObject)
// DXIL-DAG: %{{[^ ]+}} = call i32 @dx.op.hitObject_LoadLocalRootTableConstant(i32 288, %dx.types.HitObject %[[HIT]], i32 42) ; HitObject_LoadLocalRootTableConstant(hitObject,offset)
// DXIL-DAG: %{{[^ ]+}} = call i32 @dx.op.hitObject_LoadLocalRootTableConstant(i32 288, %dx.types.HitObject %[[HIT]], i32 40) ; HitObject_LoadLocalRootTableConstant(hitObject,offset)
// DXIL-DAG: %{{[^ ]+}} = call float @dx.op.hitObject_StateVector.f32(i32 277, %dx.types.HitObject %[[HIT]], i32 0) ; HitObject_ObjectRayOrigin(hitObject,component)
// DXIL-DAG: %{{[^ ]+}} = call float @dx.op.hitObject_StateVector.f32(i32 277, %dx.types.HitObject %[[HIT]], i32 1) ; HitObject_ObjectRayOrigin(hitObject,component)
// DXIL-DAG: %{{[^ ]+}} = call float @dx.op.hitObject_StateVector.f32(i32 277, %dx.types.HitObject %[[HIT]], i32 2) ; HitObject_ObjectRayOrigin(hitObject,component)
Expand Down Expand Up @@ -88,7 +88,7 @@ void main() {
isum += hit.GetInstanceID();
isum += hit.GetPrimitiveIndex();
isum += hit.GetShaderTableIndex();
isum += hit.LoadLocalRootTableConstant(42);
isum += hit.LoadLocalRootTableConstant(40);

// float3 accessors
vsum += hit.GetWorldRayOrigin();
Expand Down
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