-
-
Notifications
You must be signed in to change notification settings - Fork 493
ScriptingCandle
SuperTux Bot edited this page Dec 16, 2024
·
10 revisions
This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.
A Candle
that was given a name can be controlled by scripts.
A Candle
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
This class inherits functions and variables from the following base classes:
Method | Explanation |
---|---|
void puff_smoke() |
Spawns a puff of smoke. |
bool get_burning() |
Returns true if the candle is lit up. |
void set_burning(bool burning) |
Sets the burning state of the candle.burning - If true , the candle is lit up. If false , it's extinguished. |
Variable | Explanation |
---|---|
bool burning |
The burning state of the candle.true if candle is currently lighted |
None.
Home
Guidelines
Game Mechanics
Tools
Engine
- Cameras in other games
- Collision
- Configuration File
- Console
- Cutscenes
- Game_Engine
- Lighting
- Map_transformer
- Portables
- SceneGraph
- Scripting
Specifications
Milestones
- Milestone 1 Analysis
- Milestone 2 Design Document
- Milestone 2 Design Document Old
- Milestone 3 Design Document
Building (mostly outdated)
- INSTALL.md
- Building
- Building on macOS
- Building SuperTux
- Building on Windows
- Building with MXE (cross-compile)
Meetings