Skip to content

Actions: Narre/supertux

Android

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
25 workflow runs
25 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

ScriptedObject: Make "Hit script" a script option
Android #27: Commit 8ed0bc3 pushed by Narre
June 20, 2024 13:11 5m 25s master
June 20, 2024 13:11 5m 25s
Remove GameSessionRecorder (#2755)
Android #26: Commit 9b4eaee pushed by Narre
February 12, 2024 14:39 5m 20s master
February 12, 2024 14:39 5m 20s
General code quality / formatting fixes
Android #25: Commit 7ca670c pushed by Narre
December 26, 2023 03:17 5m 2s master
December 26, 2023 03:17 5m 2s
Worldmap support for adding objects through scripting (#2599)
Android #24: Commit 17c9076 pushed by Narre
September 8, 2023 11:42 8m 12s master
September 8, 2023 11:42 8m 12s
Tuxs action updates regardless of whether Tux is being drawn. (#2613)
Android #23: Commit 1bb3629 pushed by Narre
August 29, 2023 10:24 5m 3s master
August 29, 2023 10:24 5m 3s
Make thrown bombs explode on impact (#2586)
Android #22: Commit bc496de pushed by Narre
August 26, 2023 09:22 6m 19s master
August 26, 2023 09:22 6m 19s
Fix SDL gradient overlaps + SDL rendering of sector-wide gradients (#…
Android #21: Commit 566b461 pushed by Narre
August 24, 2023 11:17 4m 48s master
August 24, 2023 11:17 4m 48s
More sprite property change after 7077c99
Android #20: Commit d8c147c pushed by Narre
August 21, 2023 14:23 20m 40s master
August 21, 2023 14:23 20m 40s
properly initialise harmless fish (#2589)
Android #19: Commit b246906 pushed by Narre
August 18, 2023 15:39 5m 51s master
August 18, 2023 15:39 5m 51s
Do not count harmless fish towards fragging + no collision (#2587)
Android #18: Commit 7955fcf pushed by Narre
August 18, 2023 08:50 4m 58s master
August 18, 2023 08:50 4m 58s
[QoL] More climbable tweaks (#2512)
Android #17: Commit 746ed7d pushed by Narre
August 17, 2023 20:33 5m 32s master
August 17, 2023 20:33 5m 32s
Crystallo <-> Roof Crystallo on levelflip (#2576)
Android #16: Commit 864ff52 pushed by Narre
August 17, 2023 00:34 5m 10s master
August 17, 2023 00:34 5m 10s
Only show supported directions for each object that has Direction (#2…
Android #15: Commit ca3a77a pushed by Narre
August 14, 2023 20:08 19m 52s master
August 14, 2023 20:08 19m 52s
Create objects from scripting (#2564)
Android #14: Commit 96660b9 pushed by Narre
August 8, 2023 11:10 20m 15s master
August 8, 2023 11:10 20m 15s
Make sure Rectf width and height never go below 0
Android #13: Commit d232695 pushed by Narre
August 4, 2023 20:09 21m 6s master
August 4, 2023 20:09 21m 6s
Update + improve more badguy sprites (#2568)
Android #12: Commit 081f81a pushed by Narre
August 4, 2023 16:00 5m 47s master
August 4, 2023 16:00 5m 47s
Add a flip-action option for sprite actions (#2558)
Android #11: Commit b1844bd pushed by Narre
August 2, 2023 19:55 22m 11s master
August 2, 2023 19:55 22m 11s
Implement stop_looping_sounds / play_looping_sounds in AmbientSound
Android #10: Commit 81172c3 pushed by Narre
July 24, 2023 09:04 6m 26s master
July 24, 2023 09:04 6m 26s
Allow placing tiles in edges with rect fill tool (#2555)
Android #9: Commit 7e8f0ba pushed by Narre
July 23, 2023 10:19 15m 56s master
July 23, 2023 10:19 15m 56s
Fix sprite fallback issues (#2551)
Android #8: Commit 47f349f pushed by Narre
July 22, 2023 11:42 6m 4s master
July 22, 2023 11:42 6m 4s
July 21, 2023 11:37 6m 22s
July 19, 2023 15:12 6m 31s
Replace dynamic with static casts in Dispenser::launch_object()
Android #5: Commit 18051d4 pushed by Narre
July 18, 2023 14:52 5m 16s master
July 18, 2023 14:52 5m 16s
Move tilemap position checks into its own function
Android #4: Commit 9cfad1a pushed by Narre
July 16, 2023 00:32 5m 10s master
July 16, 2023 00:32 5m 10s
PathGameObject saveable check now checks for references in all sectors
Android #2: Commit ab13865 pushed by Narre
July 15, 2023 16:53 17m 46s master
July 15, 2023 16:53 17m 46s