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Remove GameSessionRecorder (#2755)
Code Linting #23: Commit 9b4eaee pushed by Narre
February 12, 2024 14:39 35s master
February 12, 2024 14:39 35s
Worldmap support for adding objects through scripting (#2599)
Code Linting #22: Commit 17c9076 pushed by Narre
September 8, 2023 11:42 2m 5s master
September 8, 2023 11:42 2m 5s
Tuxs action updates regardless of whether Tux is being drawn. (#2613)
Code Linting #21: Commit 1bb3629 pushed by Narre
August 29, 2023 10:24 2m 26s master
August 29, 2023 10:24 2m 26s
Make thrown bombs explode on impact (#2586)
Code Linting #20: Commit bc496de pushed by Narre
August 26, 2023 09:22 16m 36s master
August 26, 2023 09:22 16m 36s
Fix SDL gradient overlaps + SDL rendering of sector-wide gradients (#…
Code Linting #19: Commit 566b461 pushed by Narre
August 24, 2023 11:17 2m 1s master
August 24, 2023 11:17 2m 1s
More sprite property change after 7077c99
Code Linting #18: Commit d8c147c pushed by Narre
August 21, 2023 14:23 2m 40s master
August 21, 2023 14:23 2m 40s
properly initialise harmless fish (#2589)
Code Linting #17: Commit b246906 pushed by Narre
August 18, 2023 15:39 2m 31s master
August 18, 2023 15:39 2m 31s
Do not count harmless fish towards fragging + no collision (#2587)
Code Linting #16: Commit 7955fcf pushed by Narre
August 18, 2023 08:50 2m 5s master
August 18, 2023 08:50 2m 5s
[QoL] More climbable tweaks (#2512)
Code Linting #15: Commit 746ed7d pushed by Narre
August 17, 2023 20:33 2m 3s master
August 17, 2023 20:33 2m 3s
Crystallo <-> Roof Crystallo on levelflip (#2576)
Code Linting #14: Commit 864ff52 pushed by Narre
August 17, 2023 00:34 2m 29s master
August 17, 2023 00:34 2m 29s
Only show supported directions for each object that has Direction (#2…
Code Linting #13: Commit ca3a77a pushed by Narre
August 14, 2023 20:08 2m 41s master
August 14, 2023 20:08 2m 41s
Create objects from scripting (#2564)
Code Linting #12: Commit 96660b9 pushed by Narre
August 8, 2023 11:10 16m 19s master
August 8, 2023 11:10 16m 19s
Make sure Rectf width and height never go below 0
Code Linting #11: Commit d232695 pushed by Narre
August 4, 2023 20:09 2m 10s master
August 4, 2023 20:09 2m 10s
Update + improve more badguy sprites (#2568)
Code Linting #10: Commit 081f81a pushed by Narre
August 4, 2023 16:00 2m 34s master
August 4, 2023 16:00 2m 34s
Add a flip-action option for sprite actions (#2558)
Code Linting #9: Commit b1844bd pushed by Narre
August 2, 2023 19:55 14m 34s master
August 2, 2023 19:55 14m 34s
Implement stop_looping_sounds / play_looping_sounds in AmbientSound
Code Linting #8: Commit 81172c3 pushed by Narre
July 24, 2023 09:04 2m 6s master
July 24, 2023 09:04 2m 6s
Allow placing tiles in edges with rect fill tool (#2555)
Code Linting #7: Commit 7e8f0ba pushed by Narre
July 23, 2023 10:19 17m 17s master
July 23, 2023 10:19 17m 17s
Fix sprite fallback issues (#2551)
Code Linting #6: Commit 47f349f pushed by Narre
July 22, 2023 11:42 13m 37s master
July 22, 2023 11:42 13m 37s
Earth powerup stone form breaks bricks below without stopping (#2535)
Code Linting #5: Commit 36365cd pushed by Narre
July 21, 2023 11:37 6m 55s master
July 21, 2023 11:37 6m 55s