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Add a flip-action option for sprite actions (#2558) #11

Add a flip-action option for sprite actions (#2558)

Add a flip-action option for sprite actions (#2558) #11

Workflow file for this run

# SuperTux
# Copyright (C) 2021-2021 Sergii Pylypenko <[email protected]>
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 3
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
name: Android
on:
push:
branches:
- master
tags:
- '*'
pull_request: {}
jobs:
build-android:
env:
# Revision of https://github.com/pelya/commandergenius.git - SDL2 repo is a submodule
# We check out a specific stable revision, so the build won't break if I modify my SDL repo
SDL_ANDROID_REV: 798fd0f5e167aa6ecce33623dbf88ebc6cd647ea
# It takes 35 minutes per one architecture to build SuperTux, of which 20 minutes are for building Boost and ICU libraries
# Enable additional architectures when we have these libraries inside the cache, or create a separate Android script for each architecture
ARCH_LIST: armeabi-v7a arm64-v8a x86 x86_64
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
fetch-depth: 0
submodules: true
- name: Clone SDL Android repo
run: |
git clone --depth=100 https://github.com/pelya/commandergenius.git build.android
git -C build.android checkout ${SDL_ANDROID_REV}
- name: Clone SDL Android repo submodules
# There are many more submodules in this repo, we don't need them all
working-directory: build.android
run: >
git submodule update --init --recursive --depth=1
project/jni/boost/src project/jni/iconv/src
project/jni/sdl2 project/jni/sdl2_image
project/jni/sdl2_mixer project/jni/sdl2_ttf
- name: Symlink the application dir
run: |
rm -rf build.android/project/jni/application/supertux/supertux
ln -s `pwd` build.android/project/jni/application/supertux/supertux
ln -s supertux build.android/project/jni/application/src
- name: Set architectures list and version
working-directory: build.android
run: |
VERSION_NAME="$(git -C .. describe --tags | cut -f 1,2 -d "-" | sed 's/[^0-9\\.\\-]//g' | sed 's/-/./g')"
VERSION_CODE="$(printf "%02d%02d%02d%04d\n" "$(echo $VERSION_NAME | cut -d . -f 1)" "$(echo $VERSION_NAME | cut -d . -f 2)" "$(echo $VERSION_NAME | cut -d . -f 3)" "$(echo $VERSION_NAME | cut -d . -f 4)")"
echo "Version name: $VERSION_NAME"
echo "Version code: $VERSION_CODE"
sed -i "s/MultiABI=.*/MultiABI='${ARCH_LIST}'/g" project/jni/application/supertux/AndroidAppSettings.cfg
sed -i "s/AppVersionName.*/AppVersionName="$VERSION_NAME"/g" project/jni/application/supertux/AndroidAppSettings.cfg
sed -i "s/AppVersionCode.*/AppVersionCode=$VERSION_CODE/g" project/jni/application/supertux/AndroidAppSettings.cfg
- name: Copy precompiled libraries from cache
uses: actions/cache@v2
id: cache
with:
# The same SDL revision will produce the same libraries
key: ${{env.SDL_ANDROID_REV}}
path: |
build.android/project/jni/boost/include
build.android/project/jni/boost/lib
build.android/project/jni/iconv/include
build.android/project/jni/iconv/lib
build.android/project/jni/icuuc/include
build.android/project/jni/icuuc/lib
build.android/project/jni/openssl/include
build.android/project/jni/openssl/lib
- name: Touch cached file timestamps
if: steps.cache.outputs.cache-hit == 'true'
working-directory: build.android
run: >
touch
project/jni/boost/lib/*/*
project/jni/iconv/lib/*/*
project/jni/icuuc/lib/*/*
project/jni/openssl/lib/*/*
|| true
- name: Build Boost, ICU, and OpenSSL
working-directory: build.android
run: |
export PATH=$ANDROID_NDK_LATEST_HOME:$PATH
./changeAppSettings.sh
- name: Set up Gradle and Android SDK licenses
working-directory: build.android/project
run: |
yes | sudo $ANDROID_SDK_ROOT/cmdline-tools/latest/bin/sdkmanager --licenses
./gradlew assembleRelease || true
yes | sudo $ANDROID_SDK_ROOT/cmdline-tools/latest/bin/sdkmanager --licenses --sdk_root=`pwd`
mkdir -p $HOME/.android
keytool -genkey -v -keystore $HOME/.android/debug.keystore -storepass android -alias androiddebugkey -keypass android -keyalg RSA -keysize 2048 -validity 10000 -dname "CN=Debug, OU=Debug, O=Debug, L=Debug, ST=Debug, C=Debug"
echo "sdk.dir=$ANDROID_SDK_ROOT" > local.properties
echo "proguard.config=proguard.cfg;proguard-local.cfg" >> local.properties
- name: Build
working-directory: build.android
run: |
export PATH=$ANDROID_NDK_LATEST_HOME:$ANDROID_SDK_ROOT/build-tools/31.0.0:$PATH
./build.sh
- name: Package
working-directory: build.android
run: |
export PATH=$ANDROID_NDK_LATEST_HOME:$ANDROID_SDK_ROOT/build-tools/31.0.0:$PATH
mkdir -p upload/apk/ upload/aab/
cd project
./gradlew bundleReleaseWithDebugInfo
mv app/build/outputs/bundle/releaseWithDebugInfo/app-releaseWithDebugInfo.aab ../upload/aab/SuperTux.aab
cd jni/application/supertux
./create-apk-with-data.sh
cd ../../../..
mv SuperTux*.apk upload/apk/
cd ..
- uses: actions/upload-artifact@v2
with:
name: "SuperTux-android-aab"
path: build.android/upload/aab
if-no-files-found: error
- uses: actions/upload-artifact@v2
with:
name: "SuperTux-android-apk"
path: build.android/upload/apk
if-no-files-found: error