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5. Tooltypes
See https://github.com/MrZammler/iGame/wiki/iGame-Settings
Here are the supported Tooltypes that control iGame's behavior:
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SCREENSHOT=WIDTHxHEIGHT: This tooltype controls the size of the screenshot to show in the GUI. Any image will be scaled to fit these dimensions. The default is half the PAL LowRes screenmode (160x128).
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NOSCREENSHOT: If specified, no game Screenshots will be loaded. The default "igame.iff" image will be shown for all games in the list. You may want to use this if you are running iGame on a low-powered Amiga, and loading the screenshots seems a bit slow for you.
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NOGUIGFX: If specified, iGame will not use the GuiGfx library to load the images. It will instead rely on a standard MUI image loader, using Datatypes. You may want to use this option if you run into problems with the GuiGfx library in your system.
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FILTERUSEENTER: This will cause the Filter field to wait for an Enter, instead of searching as you type. This can be useful for slower machines.
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SAVESTATSONEXIT: Use this Tooltype to let iGame know you don't need saving your game statistics each time a game is launched. Instead, it will save them when you Quit iGame. Of course, this implies that if a game crashes and the Amiga is rebooted, statistics are lost. This can also be useful if you want to reduce flash media tear and wear.
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TITLESFROMDIRS: If this Tooltype is enabled, then the Games List will get the titles from the directory names, instead of the slave contents. This operation is much faster than scanning the slaves, but the names you get will depend on the directory names you have.
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NOSMARTSPACES: When getting the Titles from Directories, if the directory names have no spaces, iGame will attempt to insert spaces in the titles automatically. This happens based on a few rules, such as if a capital letter or a digit was detected, and if they are not in a sequence. You can use this Tooltype to disable that function completely, if you want.