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2.1. Prerequisite
George Sokianos edited this page Oct 21, 2020
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iGame can be compiled using VBCC. You can get VBCC for one of the supported platforms, from the official website: http://www.compilers.de/vbcc.html
- The latest AmigaOS binaries are available here: http://sun.hasenbraten.de/vbcc/
- A Windows installer, which includes the NDK3.9, is available here: http://eab.abime.net/showthread.php?t=83113&highlight=VBCC
- A Linux package which includes binaries and include files is available here: http://winterland.no-ip.org/2014/07/12/vbcc-cross-compiler/
Alternatively, you can always compile VBCC from source yourself to have the latest version. There are a couple of guides for that here:
- For Linux or Mac: https://blitterstudio.com/setting-up-an-amiga-cross-compiler/
- For Windows: https://blitterstudio.com/setting-up-an-amiga-cross-compiler-windows/
You need to have a few requirements in place, regardless of platform:
- MUI dev package (http://aminet.net/package/dev/mui/mui38dev)
- MCC GuiGfx (http://aminet.net/package/dev/mui/MCC_Guigfx)
- MCC TextEditor (currently http://aminet.net/package/dev/mui/MCC_TextEditor-15.50)
- NDK 3.9
The Makefiles reference those in some pre-defined paths. Please edit those paths accordingly for your environment.