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2.4. Compile on Linux or MacOS X

George Sokianos edited this page Oct 21, 2020 · 1 revision
  • You will need VBCC installed and in the PATH. You should be able to open a shell prompt, run vc and get a response.
  • Use Makefile.linux
  • The makefile assumes that the necessary includes are located under /opt/vbcc/includes_and_libs/. Please edit these paths as needed for your environment.

To compile under Linux or MacOS, clone this repo locally, open a shell prompt and run:

make -f Makefile.linux - for the generic 68000 version

make -f Makefile.linux iGame.030 - for the 030 version

make -f Makefile.linux iGame.040 - for the 040 version

make -f Makefile.linux iGame.060 - for the 060 version

make -f Makefile.linux iGame.MOS - for the MorphOS version

The generated binary will be named iGame (for the default 68000 version) or iGame.XXX (where XXX is the flavor you selected), in the current directory.

You can also run make -f Makefile.linux clean to delete previously generated objects and binaries.

Clone this wiki locally