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Releases: MegaMek/megameklab

v0.50.0-Development

01 Sep 22:28
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Full Changelog: v0.49.20...v0.50.0

v0.49.20-Development

28 Jun 23:10
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Full Changelog: v0.49.19...v0.49.20

v0.49.19.1 Milestone

14 May 16:46
4547f4a
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MegaMekLab 0.49.19.1 dot release with QOL updates

What's Changed

  • Fix #1498: Add separate handling for BA PW jump bonus tooltip
  • Commit 8555ebe data fixes
  • Fix for Commando filename collisions
  • Commit 253eba2: data fixes
  • Commit 9e67535: data fixes
  • Commit a5ea0ce: data fixes
  • Commit fc98c9d: data fixes

v0.49.19 Development Snapshot

19 Apr 23:14
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Full Changelog: v0.49.18...v0.49.19

v0.49.18 Development Snapshot

17 Feb 19:50
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New Contributors

Full Changelog: v0.49.16...v0.49.18

v0.49.17 Development Snapshot

31 Dec 20:14
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What's Changed 0.49.17

What's Changed 0.49.16

Full Changelog: v0.49.15...v0.49.17

DO NOT USE v0.49.16 Development Snapshot

31 Dec 19:53
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THIS RELEASE HAS A MAJOR BUG AND SHOULD NOT BE USED. RELEASED ONLY FOR ARCHIVE PURPOSES

What's Changed

Full Changelog: v0.49.15...v0.49.16

v0.49.15 Development Snapshot

21 Oct 21:12
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  • Fix #1172: Clan TAG will no longer be written as TAG (Clan) (Clan) in Mixed Tech units
  • Fix #1292: File -> Exit in the menu bar item will now actually exit MML
  • PR #1298: Add max bay door counts for fixed wing support vehicles; minimum door counts for all bays
  • Issue #1287: Fix NPE when deleting multi-slot BA equipment
  • PR #1297: Save state for auto-fill/compact toggles and sorting in mek crit view upon click
  • PR #1310: Tech level filtering in the unit selector dialog has been corrected
  • PR #1311: MML support for MegaMek PR #1552

v0.49.14 Development Snapshot

28 Jul 23:23
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  • PR #1267: Adaptations to MM's #4474 (BV calculation and reports update)
  • Fix #1250: The maximum turns at thrust display for Conventional Fighters now shows correct values
  • Fix #1262, #1258, #1245: Physical attack modifiers and damage values in reference tables have been corrected
  • Fix #1275: Large weapon critical slots can no longer be split into a Mek's legs
  • Fix #1273: Record Sheets now show Coolant Pods in the inventory
  • Fix #1212: Record Sheets now show appropriate heat MP penalties when inch or cm movement units are selected
  • Fix #1256: The Flotation Hull chassis mod is now allowed for Wige vehicles
  • Fix #488: Dumpers calculate weight properly based on linked cargo
  • Fix #1216: In the equipment database view, all ammo including that of weapons not present on the unit can now be shown
  • PR #1282: The critical slot view for fighter units has now reduced input lag and popup menus will work more reliably
  • Fix #1155: Reinforced Structure no longer uses a crit slot when loading a unit
  • Fix #1199: Prevented ProtoMek access to some weapons forbidden to them by the rules
  • PR #1286: The equipment database filter that hides prototype equipment now also hides "other" equipment such as Prototype CASE
  • Fix #1265, #1173: Several BattleArmor validity tests have been added
  • Fix #275: BattleArmor Detachable Weapon Packs can now be found in the equipment list more easily but will register as invalid when the unit doesn't have sufficient MP
  • Fix #1252: Mek partial wings can no longer be pod-mounted; the combination of partial wings and Mek mechanical jump boosters is now marked as invalid
  • Fix #1290: The Alpha Strike conversion report can now be accessed from the unit preview

v0.49.13 Development Snapshot

24 May 23:15
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  • PR #1241: On record sheets, hit location and cluster tables can now be printed in place of the fluff image; activate this option in the record sheet settings
  • Issue #1247: BA pop-up mines now show up under "other equipment"
  • Issue #1238: Battle Armor tube artillery now only allowed on battle armor