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Releases: MegaMek/megameklab

v0.41.26

02 Nov 02:28
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v0.41.26 (2016-11-02 02:00 UTC)

  • Fix #35 by normalizing references to files to use the names of the data files
  • Updated MegaMek.jar to 0.41.26

v0.41.25

15 Oct 15:37
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v0.41.25 (2016-10-15 14:40 UTC)

  • Updated MegaMek.jar to 0.41.25

v0.41.24

06 Oct 03:49
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v0.41.24 (2016-10-06 03:15 UTC)

  • Version matched to MegaMek
  • Fixes #23: Several Issue with the Mac Version
    Fixed Mac OSX Packaging (Hopefully for good this time!)
  • Updated MegaMek.jar to 0.41.24

OSX Packaging Test Release #2

01 Oct 16:19
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Pre-release

Another packaging issue fixed.

OSX Packaging Test Release

01 Oct 12:57
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Pre-release

This is a quick and dirty test release to make sure everything is working as intended for OSX releases.

v0.1.59

20 Sep 12:00
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v0.1.59 (2016-09-20 00:07 UTC)

  • Updated MegaMek.jar to 0.41.23

v0.1.58

27 Aug 04:18
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v0.1.58 (2016-08-26 03:00 UTC)

  • Fixed some issues with Tripods (AES, and cockpits)
  • Updated MegaMek.jar to 0.41.22

v0.1.57

31 Jul 23:27
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  • PR #8: Adjust position of printed pilot names for Meks
  • Issue #1: Auto-fill would try to mount infantry weapons on BA
  • Issue #11: Bug with changing number of shots for BA SRM ammo
  • Bug: NPE when adding hand with lower arm already present
  • Issue #12: Omnis allowed to add hand/lower armor with Gauss/AC already in arm
  • Bug: Potential issue with Superheavy double-crits and Build Tab Reset button
  • Issue #17: Adding MP also adds heatsinks up to max free
  • Issue #21: Engines/Gyros not always refreshed switching between superheavy
  • Updated MegaMek.jar to 0.41.21

v0.1.56

28 Jun 02:47
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v0.1.56

  • Issue #16: Program Breaking issue with 1.55 Equipment Panel
  • Updated MegaMek.jar to 0.41.20

0.1.55

05 Jun 23:53
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  • Updated MegaMek.jar to 0.41.19