Create a Shader screenshot #7
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name: Windows (Direct3D 12) | |
on: | |
push: | |
branches: | |
- main | |
pull_request: | |
branches: | |
- main | |
jobs: | |
build: | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Get Submodules | |
run: ./get_dlc | |
- name: Compile Shader | |
working-directory: Shader | |
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | |
- name: Compile Texture | |
working-directory: Texture | |
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | |
- name: Compile ComputeShader | |
working-directory: ComputeShader | |
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | |
- name: Compile TextureArray | |
working-directory: TextureArray | |
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | |
- name: Compile 00_empty | |
working-directory: 00_empty | |
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | |
- name: Compile 01_triangle | |
working-directory: 01_triangle | |
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | |
- name: Compile 02_matrix | |
working-directory: 02_matrix | |
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | |
- name: Compile 03_colored_cube | |
working-directory: 03_colored_cube | |
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | |
- name: Compile 04_textured_cube | |
working-directory: 04_textured_cube | |
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | |
- name: Compile 05_camera_controls | |
working-directory: 05_camera_controls | |
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | |
- name: Compile 06_render_targets | |
working-directory: 06_render_targets | |
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | |
- name: Compile 07_multiple_render_targets | |
working-directory: 07_multiple_render_targets | |
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | |
- name: Compile 08_float_render_targets | |
working-directory: 08_float_render_targets | |
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | |
- name: Compile 09_depth_render_targets | |
working-directory: 09_depth_render_targets | |
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | |
- name: Compile 10_cubemap | |
working-directory: 10_cubemap | |
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | |
- name: Compile 11_instanced_rendering | |
working-directory: 11_instanced_rendering | |
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | |
- name: Compile 12_set_render_target_depth | |
working-directory: 12_set_render_target_depth | |
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | |
- name: Compile 13_generate_mipmaps | |
working-directory: 13_generate_mipmaps | |
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | |
- name: Compile 14_set_mipmap | |
working-directory: 14_set_mipmap | |
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | |
- name: Compile 15_deinterleaved_buffers | |
working-directory: 15_deinterleaved_buffers | |
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile |