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Fix the layer count in 10_cubemap
Windows (Direct3D 12) #49: Commit c45906b pushed by RobDangerous
September 27, 2024 21:44 3m 38s main
September 27, 2024 21:44 3m 38s
Use a depth buffer for samples 03 to 05
Windows (Direct3D 12) #48: Commit 018a09b pushed by RobDangerous
September 27, 2024 19:41 3m 32s main
September 27, 2024 19:41 3m 32s
Update Kinc
Windows (Direct3D 12) #47: Commit 7d59bfd pushed by RobDangerous
September 27, 2024 19:27 2m 57s main
September 27, 2024 19:27 2m 57s
Fix 06 to 15
Windows (Direct3D 12) #46: Commit 41b1ee5 pushed by RobDangerous
September 27, 2024 07:32 3m 0s main
September 27, 2024 07:32 3m 0s
Fix 00 to 05
Windows (Direct3D 12) #45: Commit cba81c8 pushed by RobDangerous
September 27, 2024 02:44 2m 48s main
September 27, 2024 02:44 2m 48s
Add the screenshot code everywhere
Windows (Direct3D 12) #44: Commit 85c8047 pushed by RobDangerous
September 27, 2024 02:35 2m 2s main
September 27, 2024 02:35 2m 2s
Include the screenshot header everywhere
Windows (Direct3D 12) #43: Commit f12e1f6 pushed by RobDangerous
September 27, 2024 02:31 4m 8s main
September 27, 2024 02:31 4m 8s
Use WARP for the screenshot
Windows (Direct3D 12) #42: Commit 66cfbb7 pushed by RobDangerous
September 27, 2024 02:28 7m 24s main
September 27, 2024 02:28 7m 24s
Add the screenshot option to all the kfiles
Windows (Direct3D 12) #41: Commit 5c6005a pushed by RobDangerous
September 27, 2024 02:05 1m 23s main
September 27, 2024 02:05 1m 23s
Fix the array layer count
Windows (Direct3D 12) #40: Commit 3cbbc45 pushed by RobDangerous
September 27, 2024 02:01 2m 23s main
September 27, 2024 02:01 2m 23s
Adjust width/height of TextureArray
Windows (Direct3D 12) #39: Commit 063910c pushed by RobDangerous
September 27, 2024 01:56 1m 57s main
September 27, 2024 01:56 1m 57s
Mind the texture alignment
Windows (Direct3D 12) #38: Commit 92fed3a pushed by RobDangerous
September 27, 2024 01:53 1m 47s main
September 27, 2024 01:53 1m 47s
Fix the ComputeShader texture views
Windows (Direct3D 12) #37: Commit f6f05fc pushed by RobDangerous
September 27, 2024 01:47 2m 31s main
September 27, 2024 01:47 2m 31s
Use texture views
Windows (Direct3D 12) #36: Commit ef7ad1c pushed by RobDangerous
September 27, 2024 01:36 2m 19s main
September 27, 2024 01:36 2m 19s
Simplify the screenshot API
Windows (Direct3D 12) #35: Commit e0524cb pushed by RobDangerous
September 27, 2024 00:05 2m 19s main
September 27, 2024 00:05 2m 19s
Fix the Raytracing sample
Windows (Direct3D 12) #34: Commit 0676584 pushed by RobDangerous
September 26, 2024 00:28 2m 59s main
September 26, 2024 00:28 2m 59s
Take screenshots in ComputeShader
Windows (Direct3D 12) #33: Commit 1630806 pushed by RobDangerous
September 25, 2024 23:46 2m 14s main
September 25, 2024 23:46 2m 14s
Fix the ComputeShader sample
Windows (Direct3D 12) #32: Commit 81a9f98 pushed by RobDangerous
September 25, 2024 23:39 4m 36s main
September 25, 2024 23:39 4m 36s
Update Kinc
Windows (Direct3D 12) #31: Commit 6026534 pushed by RobDangerous
September 25, 2024 23:22 2m 15s main
September 25, 2024 23:22 2m 15s
Update Kinc
Windows (Direct3D 12) #30: Commit f557b33 pushed by RobDangerous
September 25, 2024 23:02 2m 57s main
September 25, 2024 23:02 2m 57s
Use the texture-stride in the Texture sample
Windows (Direct3D 12) #29: Commit b5cc419 pushed by RobDangerous
September 25, 2024 22:57 2m 6s main
September 25, 2024 22:57 2m 6s
Create screenshots of Texture
Windows (Direct3D 12) #28: Commit c4b93ab pushed by RobDangerous
September 25, 2024 00:59 1m 47s main
September 25, 2024 00:59 1m 47s
Fix the screenshot
Windows (Direct3D 12) #27: Commit 6ba71ea pushed by RobDangerous
September 24, 2024 22:43 1m 58s main
September 24, 2024 22:43 1m 58s
[GitHub] Try to upload the failure image
Windows (Direct3D 12) #26: Commit 68ec044 pushed by RobDangerous
September 24, 2024 22:39 1m 14s main
September 24, 2024 22:39 1m 14s
Align the copy-back-texture
Windows (Direct3D 12) #25: Commit 4738ffe pushed by RobDangerous
September 24, 2024 22:32 1m 48s main
September 24, 2024 22:32 1m 48s