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Fix the raytracing sample
Windows (Direct3D 12) #68: Commit 40181ba pushed by RobDangerous
November 5, 2024 18:18 6h 0m 28s main
November 5, 2024 18:18 6h 0m 28s
Test the Bindless sample
Windows (Direct3D 12) #67: Commit 03bcc9c pushed by RobDangerous
November 5, 2024 15:30 2m 10s main
November 5, 2024 15:30 2m 10s
Generate mipmaps more efficiently
Windows (Direct3D 12) #66: Commit 73bf061 pushed by RobDangerous
November 5, 2024 15:28 3m 31s main
November 5, 2024 15:28 3m 31s
Fix samples 11 to 15
Windows (Direct3D 12) #65: Commit fb985e1 pushed by RobDangerous
November 5, 2024 15:07 3m 23s main
November 5, 2024 15:07 3m 23s
Fix the cubemap sample some more
Windows (Direct3D 12) #64: Commit 082a8fb pushed by RobDangerous
November 5, 2024 14:57 3m 24s main
November 5, 2024 14:57 3m 24s
Fix samples 06 to 10
Windows (Direct3D 12) #63: Commit 0a0dd9a pushed by RobDangerous
November 5, 2024 14:50 2m 53s main
November 5, 2024 14:50 2m 53s
Fix samples 00 to 05
Windows (Direct3D 12) #62: Commit af02954 pushed by RobDangerous
November 5, 2024 14:42 2m 44s main
November 5, 2024 14:42 2m 44s
Fix the ComputeShader and TextureArray samples
Windows (Direct3D 12) #61: Commit 26884b1 pushed by RobDangerous
November 4, 2024 20:02 3m 25s main
November 4, 2024 20:02 3m 25s
Fix the screenshot header
Windows (Direct3D 12) #60: Commit fa29afa pushed by RobDangerous
November 2, 2024 20:11 2m 53s main
November 2, 2024 20:11 2m 53s
Fix the Shader, Texture and Bindless sample
Windows (Direct3D 12) #59: Commit 783ac34 pushed by RobDangerous
November 2, 2024 20:08 1m 18s main
November 2, 2024 20:08 1m 18s
Make the Bindless sample work
Windows (Direct3D 12) #58: Commit f98fdbc pushed by RobDangerous
October 22, 2024 16:29 1m 32s main
October 22, 2024 16:29 1m 32s
Fix the image stride in the bindless sample
Windows (Direct3D 12) #57: Commit d96f6df pushed by RobDangerous
October 20, 2024 14:37 1m 31s main
October 20, 2024 14:37 1m 31s
Make the bindless sample compile
Windows (Direct3D 12) #56: Commit 5093359 pushed by RobDangerous
October 20, 2024 14:35 1m 7s main
October 20, 2024 14:35 1m 7s
Fix the bindless shader
Windows (Direct3D 12) #55: Commit 96cc866 pushed by RobDangerous
October 13, 2024 09:21 1m 16s main
October 13, 2024 09:21 1m 16s
Add some bindless shader code
Windows (Direct3D 12) #54: Commit 3906a58 pushed by RobDangerous
October 13, 2024 09:15 55s main
October 13, 2024 09:15 55s
Add an image containing numbers
Windows (Direct3D 12) #53: Commit b3c1cd4 pushed by RobDangerous
October 12, 2024 14:06 1m 20s main
October 12, 2024 14:06 1m 20s
Start creating a bindless sample
Windows (Direct3D 12) #52: Commit 1457dc2 pushed by RobDangerous
October 12, 2024 13:57 1m 18s main
October 12, 2024 13:57 1m 18s
Use dynamic buffer indexing in the Texture sample
Windows (Direct3D 12) #51: Commit 76d8c76 pushed by RobDangerous
October 7, 2024 17:55 1m 7s main
October 7, 2024 17:55 1m 7s
Use kinc_image_init_from_file_with_stride
Windows (Direct3D 12) #50: Commit 52546fb pushed by RobDangerous
October 3, 2024 01:48 58s main
October 3, 2024 01:48 58s
Fix the layer count in 10_cubemap
Windows (Direct3D 12) #49: Commit c45906b pushed by RobDangerous
September 27, 2024 21:44 3m 38s main
September 27, 2024 21:44 3m 38s
Use a depth buffer for samples 03 to 05
Windows (Direct3D 12) #48: Commit 018a09b pushed by RobDangerous
September 27, 2024 19:41 3m 32s main
September 27, 2024 19:41 3m 32s
Update Kinc
Windows (Direct3D 12) #47: Commit 7d59bfd pushed by RobDangerous
September 27, 2024 19:27 2m 57s main
September 27, 2024 19:27 2m 57s
Fix 06 to 15
Windows (Direct3D 12) #46: Commit 41b1ee5 pushed by RobDangerous
September 27, 2024 07:32 3m 0s main
September 27, 2024 07:32 3m 0s
Fix 00 to 05
Windows (Direct3D 12) #45: Commit cba81c8 pushed by RobDangerous
September 27, 2024 02:44 2m 48s main
September 27, 2024 02:44 2m 48s
Add the screenshot code everywhere
Windows (Direct3D 12) #44: Commit 85c8047 pushed by RobDangerous
September 27, 2024 02:35 2m 2s main
September 27, 2024 02:35 2m 2s