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Questions
Pazaz edited this page Nov 28, 2023
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- How did
multi2
work in 2004? Was it@multi2
or an engine command?- How does the engine know to resume the script when it receives if_button for that option's component?
- What does a Developer Manual page look like when a command involves corruption? We currently assume the _find commands might be tagged as corrupting its relevant pointer, and that "corrupting" means any delays/suspensions warn about unsafely using those pointers. Find results must be stored globally and a delay no longer guarantees the results are safe to use. Would be good to have validation.
- What are the old interface commands called? Pre-if3 and pre-cs2. We've taken some liberties based on practical uses.
- What are all of the pointers available?
last_int
,active_npc
/obj/loc/player etc - What hunt properties/values are there? We know about
type
,check_vis
,check_nottoostring
,check_notcombat
,check_notcombat_self
,check_notbusy
,find_keephunting
,find_newmode
,nobodynear
,rate
,check_afk
. Any configs we could see would help get a closer feature-perfect aggression.