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d_a_auction #654
d_a_auction #654
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Unsure about why it doesn't match for GZLJ01, I could probably just change it to NonMatching for now |
I think l_HIO might exist in the Japanese version. |
/* 0x6C4 */ request_of_phase_process_class mPhs; | ||
/* 0x6CC */ dNpc_EventCut_c mNpcEvtInfo; | ||
/* 0x730 */ u8 m730[0x788 - 0x730]; | ||
/* 0x738 */ u32 m738[8]; |
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This appears to be actor PIDs, so it should be using uint
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/* 000000EC-000002FC .text __ct__11daAuction_cFv */ | ||
daAuction_c::daAuction_c() { | ||
/* Nonmatching */ | ||
for (int i = 0; i < 8; i++) { | ||
m738[i] = -1; |
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fpcM_ERROR_PROCESS_ID_e
} | ||
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/* 00000B10-00000B44 .text executeWait__11daAuction_cFv */ | ||
void daAuction_c::executeWait() { | ||
/* Nonmatching */ | ||
for (int i = 0; i < 8; i++) { | ||
if (m738[i] == -1) { |
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fpcM_ERROR_PROCESS_ID_e
(this function is waiting for all the NPC actors to load in before progressing state)
#262