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Load loose files for SR1 & Havok physics fix patch for 1&2 #355
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Clippy95
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Load loose files patch for Saints Row
Load loose files & Havok physics fix patch for Saints Row
Dec 8, 2024
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Clippy95
changed the title
Load loose files & Havok physics fix patch for Saints Row
Load loose files for SR1 & Havok physics fix patch for 1&2
Dec 10, 2024
@Margen67 This should be okay to merge |
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Dec 11, 2024
marinesciencedude
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Dec 11, 2024
* insta switch test * A fix for empty slots, Hack/Workaround for selectable weapons function. * Extra tweaks / cheaks * extra map open flag for taxis, and remove old comments * swap_wheel for weapon wheel again, simplify calling function * Native mouse input for rotating player in Customization menus * Rotation for vehicles in rim jobs and zoom support. * Move Rotating Player addresses to the map, IsPlayerStatus1 function in the backburner if accurate weapon scrolling to SR2's PC port is desired * bool-ify RotatePlayerinCustomization, added paused world flag so rotation doesn't break * MP checks, and clamp Y axis * Dynamic clamping for Saints Row 2 * More accurate fine aim flag * Remove Havok frametime fix for Saints Row 1 xenia-canary/game-patches#355 * Disable RS emulation when in spin contexts * Remove havok_fix_frametime entirely. xenia-canary/game-patches@b4bf741 * New bindings for 1-9 binds * Correct taxi flag --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
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Dec 11, 2024
* insta switch test * A fix for empty slots, Hack/Workaround for selectable weapons function. * Extra tweaks / cheaks * extra map open flag for taxis, and remove old comments * swap_wheel for weapon wheel again, simplify calling function * Native mouse input for rotating player in Customization menus * Rotation for vehicles in rim jobs and zoom support. * Move Rotating Player addresses to the map, IsPlayerStatus1 function in the backburner if accurate weapon scrolling to SR2's PC port is desired * bool-ify RotatePlayerinCustomization, added paused world flag so rotation doesn't break * MP checks, and clamp Y axis * Dynamic clamping for Saints Row 2 * More accurate fine aim flag * Remove Havok frametime fix for Saints Row 1 xenia-canary/game-patches#355 * Disable RS emulation when in spin contexts * Remove havok_fix_frametime entirely. xenia-canary/game-patches@b4bf741 * New bindings for 1-9 binds * Correct taxi flag --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
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Dec 11, 2024
* insta switch test * A fix for empty slots, Hack/Workaround for selectable weapons function. * Extra tweaks / cheaks * extra map open flag for taxis, and remove old comments * swap_wheel for weapon wheel again, simplify calling function * Native mouse input for rotating player in Customization menus * Rotation for vehicles in rim jobs and zoom support. * Move Rotating Player addresses to the map, IsPlayerStatus1 function in the backburner if accurate weapon scrolling to SR2's PC port is desired * bool-ify RotatePlayerinCustomization, added paused world flag so rotation doesn't break * MP checks, and clamp Y axis * Dynamic clamping for Saints Row 2 * More accurate fine aim flag * Remove Havok frametime fix for Saints Row 1 xenia-canary/game-patches#355 * Disable RS emulation when in spin contexts * Remove havok_fix_frametime entirely. xenia-canary/game-patches@b4bf741 * New bindings for 1-9 binds * Correct taxi flag --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
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Dec 11, 2024
* insta switch test * A fix for empty slots, Hack/Workaround for selectable weapons function. * Extra tweaks / cheaks * extra map open flag for taxis, and remove old comments * swap_wheel for weapon wheel again, simplify calling function * Native mouse input for rotating player in Customization menus * Rotation for vehicles in rim jobs and zoom support. * Move Rotating Player addresses to the map, IsPlayerStatus1 function in the backburner if accurate weapon scrolling to SR2's PC port is desired * bool-ify RotatePlayerinCustomization, added paused world flag so rotation doesn't break * MP checks, and clamp Y axis * Dynamic clamping for Saints Row 2 * More accurate fine aim flag * Remove Havok frametime fix for Saints Row 1 xenia-canary/game-patches#355 * Disable RS emulation when in spin contexts * Remove havok_fix_frametime entirely. xenia-canary/game-patches@b4bf741 * New bindings for 1-9 binds * Correct taxi flag --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
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Dec 14, 2024
* insta switch test * A fix for empty slots, Hack/Workaround for selectable weapons function. * Extra tweaks / cheaks * extra map open flag for taxis, and remove old comments * swap_wheel for weapon wheel again, simplify calling function * Native mouse input for rotating player in Customization menus * Rotation for vehicles in rim jobs and zoom support. * Move Rotating Player addresses to the map, IsPlayerStatus1 function in the backburner if accurate weapon scrolling to SR2's PC port is desired * bool-ify RotatePlayerinCustomization, added paused world flag so rotation doesn't break * MP checks, and clamp Y axis * Dynamic clamping for Saints Row 2 * More accurate fine aim flag * Remove Havok frametime fix for Saints Row 1 xenia-canary/game-patches#355 * Disable RS emulation when in spin contexts * Remove havok_fix_frametime entirely. xenia-canary/game-patches@b4bf741 * New bindings for 1-9 binds * Correct taxi flag --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
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Dec 14, 2024
* insta switch test * A fix for empty slots, Hack/Workaround for selectable weapons function. * Extra tweaks / cheaks * extra map open flag for taxis, and remove old comments * swap_wheel for weapon wheel again, simplify calling function * Native mouse input for rotating player in Customization menus * Rotation for vehicles in rim jobs and zoom support. * Move Rotating Player addresses to the map, IsPlayerStatus1 function in the backburner if accurate weapon scrolling to SR2's PC port is desired * bool-ify RotatePlayerinCustomization, added paused world flag so rotation doesn't break * MP checks, and clamp Y axis * Dynamic clamping for Saints Row 2 * More accurate fine aim flag * Remove Havok frametime fix for Saints Row 1 xenia-canary/game-patches#355 * Disable RS emulation when in spin contexts * Remove havok_fix_frametime entirely. xenia-canary/game-patches@b4bf741 * New bindings for 1-9 binds * Correct taxi flag --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
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Dec 17, 2024
* insta switch test * A fix for empty slots, Hack/Workaround for selectable weapons function. * Extra tweaks / cheaks * extra map open flag for taxis, and remove old comments * swap_wheel for weapon wheel again, simplify calling function * Native mouse input for rotating player in Customization menus * Rotation for vehicles in rim jobs and zoom support. * Move Rotating Player addresses to the map, IsPlayerStatus1 function in the backburner if accurate weapon scrolling to SR2's PC port is desired * bool-ify RotatePlayerinCustomization, added paused world flag so rotation doesn't break * MP checks, and clamp Y axis * Dynamic clamping for Saints Row 2 * More accurate fine aim flag * Remove Havok frametime fix for Saints Row 1 xenia-canary/game-patches#355 * Disable RS emulation when in spin contexts * Remove havok_fix_frametime entirely. xenia-canary/game-patches@b4bf741 * New bindings for 1-9 binds * Correct taxi flag --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
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Dec 19, 2024
* insta switch test * A fix for empty slots, Hack/Workaround for selectable weapons function. * Extra tweaks / cheaks * extra map open flag for taxis, and remove old comments * swap_wheel for weapon wheel again, simplify calling function * Native mouse input for rotating player in Customization menus * Rotation for vehicles in rim jobs and zoom support. * Move Rotating Player addresses to the map, IsPlayerStatus1 function in the backburner if accurate weapon scrolling to SR2's PC port is desired * bool-ify RotatePlayerinCustomization, added paused world flag so rotation doesn't break * MP checks, and clamp Y axis * Dynamic clamping for Saints Row 2 * More accurate fine aim flag * Remove Havok frametime fix for Saints Row 1 xenia-canary/game-patches#355 * Disable RS emulation when in spin contexts * Remove havok_fix_frametime entirely. xenia-canary/game-patches@b4bf741 * New bindings for 1-9 binds * Correct taxi flag --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
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Dec 23, 2024
* insta switch test * A fix for empty slots, Hack/Workaround for selectable weapons function. * Extra tweaks / cheaks * extra map open flag for taxis, and remove old comments * swap_wheel for weapon wheel again, simplify calling function * Native mouse input for rotating player in Customization menus * Rotation for vehicles in rim jobs and zoom support. * Move Rotating Player addresses to the map, IsPlayerStatus1 function in the backburner if accurate weapon scrolling to SR2's PC port is desired * bool-ify RotatePlayerinCustomization, added paused world flag so rotation doesn't break * MP checks, and clamp Y axis * Dynamic clamping for Saints Row 2 * More accurate fine aim flag * Remove Havok frametime fix for Saints Row 1 xenia-canary/game-patches#355 * Disable RS emulation when in spin contexts * Remove havok_fix_frametime entirely. xenia-canary/game-patches@b4bf741 * New bindings for 1-9 binds * Correct taxi flag --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
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Dec 27, 2024
* insta switch test * A fix for empty slots, Hack/Workaround for selectable weapons function. * Extra tweaks / cheaks * extra map open flag for taxis, and remove old comments * swap_wheel for weapon wheel again, simplify calling function * Native mouse input for rotating player in Customization menus * Rotation for vehicles in rim jobs and zoom support. * Move Rotating Player addresses to the map, IsPlayerStatus1 function in the backburner if accurate weapon scrolling to SR2's PC port is desired * bool-ify RotatePlayerinCustomization, added paused world flag so rotation doesn't break * MP checks, and clamp Y axis * Dynamic clamping for Saints Row 2 * More accurate fine aim flag * Remove Havok frametime fix for Saints Row 1 xenia-canary/game-patches#355 * Disable RS emulation when in spin contexts * Remove havok_fix_frametime entirely. xenia-canary/game-patches@b4bf741 * New bindings for 1-9 binds * Correct taxi flag --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
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Dec 31, 2024
* insta switch test * A fix for empty slots, Hack/Workaround for selectable weapons function. * Extra tweaks / cheaks * extra map open flag for taxis, and remove old comments * swap_wheel for weapon wheel again, simplify calling function * Native mouse input for rotating player in Customization menus * Rotation for vehicles in rim jobs and zoom support. * Move Rotating Player addresses to the map, IsPlayerStatus1 function in the backburner if accurate weapon scrolling to SR2's PC port is desired * bool-ify RotatePlayerinCustomization, added paused world flag so rotation doesn't break * MP checks, and clamp Y axis * Dynamic clamping for Saints Row 2 * More accurate fine aim flag * Remove Havok frametime fix for Saints Row 1 xenia-canary/game-patches#355 * Disable RS emulation when in spin contexts * Remove havok_fix_frametime entirely. xenia-canary/game-patches@b4bf741 * New bindings for 1-9 binds * Correct taxi flag --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
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Jan 3, 2025
* insta switch test * A fix for empty slots, Hack/Workaround for selectable weapons function. * Extra tweaks / cheaks * extra map open flag for taxis, and remove old comments * swap_wheel for weapon wheel again, simplify calling function * Native mouse input for rotating player in Customization menus * Rotation for vehicles in rim jobs and zoom support. * Move Rotating Player addresses to the map, IsPlayerStatus1 function in the backburner if accurate weapon scrolling to SR2's PC port is desired * bool-ify RotatePlayerinCustomization, added paused world flag so rotation doesn't break * MP checks, and clamp Y axis * Dynamic clamping for Saints Row 2 * More accurate fine aim flag * Remove Havok frametime fix for Saints Row 1 xenia-canary/game-patches#355 * Disable RS emulation when in spin contexts * Remove havok_fix_frametime entirely. xenia-canary/game-patches@b4bf741 * New bindings for 1-9 binds * Correct taxi flag --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
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Jan 3, 2025
* insta switch test * A fix for empty slots, Hack/Workaround for selectable weapons function. * Extra tweaks / cheaks * extra map open flag for taxis, and remove old comments * swap_wheel for weapon wheel again, simplify calling function * Native mouse input for rotating player in Customization menus * Rotation for vehicles in rim jobs and zoom support. * Move Rotating Player addresses to the map, IsPlayerStatus1 function in the backburner if accurate weapon scrolling to SR2's PC port is desired * bool-ify RotatePlayerinCustomization, added paused world flag so rotation doesn't break * MP checks, and clamp Y axis * Dynamic clamping for Saints Row 2 * More accurate fine aim flag * Remove Havok frametime fix for Saints Row 1 xenia-canary/game-patches#355 * Disable RS emulation when in spin contexts * Remove havok_fix_frametime entirely. xenia-canary/game-patches@b4bf741 * New bindings for 1-9 binds * Correct taxi flag --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
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to marinesciencedude/xenia-canary-mousehook
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Jan 3, 2025
* insta switch test * A fix for empty slots, Hack/Workaround for selectable weapons function. * Extra tweaks / cheaks * extra map open flag for taxis, and remove old comments * swap_wheel for weapon wheel again, simplify calling function * Native mouse input for rotating player in Customization menus * Rotation for vehicles in rim jobs and zoom support. * Move Rotating Player addresses to the map, IsPlayerStatus1 function in the backburner if accurate weapon scrolling to SR2's PC port is desired * bool-ify RotatePlayerinCustomization, added paused world flag so rotation doesn't break * MP checks, and clamp Y axis * Dynamic clamping for Saints Row 2 * More accurate fine aim flag * Remove Havok frametime fix for Saints Row 1 xenia-canary/game-patches#355 * Disable RS emulation when in spin contexts * Remove havok_fix_frametime entirely. xenia-canary/game-patches@b4bf741 * New bindings for 1-9 binds * Correct taxi flag --------- Co-authored-by: Clippy95 <[email protected]>
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A port of loose files loading & Havok physics fix from Juiced Patch, found by @scanti2 and @theuzis respectively
Original file loading priority/hierarchy
vdir->dlcs->vpps
First patch changes it to
raw->dlcs->vpps
Alternative patch changes it to
raw->vdir->dlcs->vpps
vdir seems to be unused in Saints Row 1?
Havok fix consists of simply replacing the havok frametime value with (current frametime/2) in the main game loop