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Network game written with OpenGL and Qt
vtyulb/Labyrus
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Hello everybody, who reading this! Little review on habrahabr.ru (Russian language): http://habrahabr.ru/post/177807/ File structure for project: Portable: ./bin/labyrus-client ./bin/labyrus-server ./bin/labyrus-server-gui ./bin/labyrus-switchlanguage ./skins/skin1/ ./skins/skin2/ ./translations/labyrus-ru_RU.qm Standart: /usr/bin/labyrus-client /usr/bin/labyrus-server /usr/bin/labyrus-switchlanguage /usr/bin/labyrus-server-gui /usr/share/labyrus/skins/skin1/ /usr/share/labyrus/skins/skin2/ /usr/share/labyrus/translations/labyrus-ru_RU.qm Portable/Standart versions controlled by defines in *.pro files. I remind that I would glad to see your questions/suggestions/requests on [email protected] GPL License
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