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This repository has been archived by the owner on Dec 15, 2018. It is now read-only.

Releases: thecrazyscotsman/Civ-VI-Omnibus

Update 1.2.3

20 Dec 22:43
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User Settings:
-Added custom Eureka options (can now leave at default or set to 40%/25%/10%)
-Added higher Settler population cost option
-Added higher distance between cities option
---Includes balanced increases to effects tied to city distance as well (credit: qqqbbb)
-Added higher unit movement option (credit: isau)

Standard Ruleset:
-"Denounce" diplomacy option is now in red text to stand out more
-Egypt's Iteru ability now applies to Aqueducts, Neighborhoods, and Airports as well
-Redid policy updates to hopefully prevent problems where they were rarely not being correctly applied
-Removed base production yields from Encampment buildings and replaced them with higher bonuses towards unit production.

Enhanced Ruleset:
-All luxury and strategic resources are now harvestable within your territory

Complete Ruleset:
-BUGFIX: New district buildings are now correctly buffed by Rationalism, Free Market, and Grand Opera
-BUGFIX: Invention is no longer boosted by earning any Great Person
-Celestial Navigation is now boosted by killing a Quadrireme instead of a Galley
-All land units can now embark at Celestial Navigation instead of Shipbuilding
-Increased production bonuses towards buildings and districts from the Kiln, Brickyard, and Brickworks buildings. Brickyard also now increases Quarry production by 1.

Update 1.2.3 - beta

19 Dec 03:18
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Update 1.2.3 - beta Pre-release
Pre-release

User Settings:
-Added custom Eureka options (can now leave at default or set to 40%/25%/10%)
-Added higher Settler population cost option
-Added higher distance between cities option
-Added higher unit movement option

Standard Ruleset:
-"Denounce" diplomacy option is now in red text to stand out more
-Egypt's Iteru ability now applies to Aqueducts, Neighborhoods, and Airports as well
-Redid policy updates to hopefully prevent problems where they were rarely not being correctly applied

Enhanced Ruleset:
-All luxury and strategic resources are now harvestable within your territory

Complete Ruleset:
-BUGFIX: New district buildings are now correctly buffed by Rationalism, Free Market, and Grand Opera
-BUGFIX: Invention is no longer boosted by earning any Great Person
-Celestial Navigation is now boosted by killing a Quadrireme instead of a Galley
-All land units can now embark at Celestial Navigation instead of Shipbuilding