Skip to content
This repository has been archived by the owner on Dec 15, 2018. It is now read-only.

This Omnibus provides three different options for a variety of gameplay overhauls and enhancements.

License

Notifications You must be signed in to change notification settings

thecrazyscotsman/Civ-VI-Omnibus

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

33 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Civ-VI-Omnibus

LATEST VERSION: 1.2.3b, 20 Dec 2016

Full feature list available here: https://forums.civfanatics.com/resources/thecrazyscotsmans-omnibus.25695/

View the repository Wiki page for Mod Goals. No pull requests will be approved if they conflict with those goals.


###INSTALLATION INSTRUCTIONS###

Unzip the files into your Documents\My Games\Sid Meier's Civilization VI\Mods directory

NOTE: if you want to see the new building icons (identical to the Sewer's for both) follow these steps:

  1. Copy the Icons_Buildings.xml, Icons_Civics.xml, and Icons_Tech.xml from Documents\My Games\Sid Meier's Civilization VI\Mods\TCS Omnibus Mod\UI\Icons
  2. Paste those files into C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Icons and overwrite the existing files

Alternatively, you can manually edit the game's Icon files if, for example, you use other mods which add icons. In each of the Icon files included in the mod there is a list of code between these tags: . Copy all of that code and insert it into the corresponding base file.


###RULESETS###

Civilization VI introduces rulesets, a way for modders to provide options within their mods. This mod utilizes this feature extensively by providing three rulesets: Standard, Enhanced, and Complete. In order to select a ruleset other than Standard, you must use Advanced Options when creating a new game and then select from the Ruleset dropdown menu.


###USER SETTINGS###

I have included a UserSettings.sql document within the main mod directory. There are several features included within this file which you may turn on or leave off at your discretion. Currently, these options include:

  • Raging barbarians
  • Smaller Eureka/Inspiration bonuses
  • Greater distance between cities
  • Higher base movement for all units

###COMPATIBILITY###

Review the list below to see which mods are incompatible with each ruleset:

####Standard Ruleset####

  • Better City Specialization
  • Buffed Resources
  • Improved Aerodrome
  • Improved Water Yields
  • Raging Barbarians
  • Fish Farms (Magil)
  • City State Balance Mod (OneLeggedRhino)
  • Civ 6 Improvements Patch (Xavierlol)

####Enhanced Ruleset####

  • All Standard Ruleset incompatibilities
  • Improved Forts
  • Improved Military Engineer
  • More Barbarian XP
  • More Theming Bonuses
  • Naval Raiders Ignore Foreign Borders
  • Remove Preferred Hidden Agendas
  • Scout/Ranger Plus (Kavis)
  • 50 Turn Counterspy (PoundedChicken)
  • 8 Ages of Pace (Olleus)

####Complete Ruleset####

  • All Standard + Enhanced Ruleset incompatibilities
  • MadDjinn's Tech tree (MadDjinn)
  • Mouse's Rise of Mankind (cof125)
  • Strategic Resource and Tech Tree Rebalance Mod (Novemberisms/Biao)
  • The Test of Time (Horem)

This list is not exhaustive. There may be incompatibilities I am not aware of...if you run across an incompatible mod please let me know so that I can add it to the list.

For maximum compatibility, no UI or AI mods are included.

NOTE: The Standard Ruleset is the only version of this mod which may be played in conjunction with custom rulesets from other mods (YNAMP, for example). Only one custom ruleset can be active at a time.

About

This Omnibus provides three different options for a variety of gameplay overhauls and enhancements.

Resources

License

Stars

Watchers

Forks

Packages

No packages published