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New HWID system prep #12611

New HWID system prep

New HWID system prep #12611

Triggered via pull request September 17, 2024 13:24
Status Success
Total duration 5m 27s
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build-test.yml

on: pull_request
Matrix: build
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22 warnings
build (ubuntu-latest)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/[email protected], actions/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build (ubuntu-latest): Robust.Shared/Player/Filter.cs#L279
'EntitySystem.TryGet<T>(out T?)' is obsolete: 'Either use a dependency, resolve and cache IEntityManager manually, or use EntityManager.System<T>()'
build (ubuntu-latest): Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L226
'BoundUserInterface.DeferredClose' is obsolete
build (ubuntu-latest): Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L407
'BoundUserInterface.DeferredClose' is obsolete
build (ubuntu-latest): Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L458
'BoundUserInterface.DeferredClose' is obsolete
build (ubuntu-latest): Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L771
'TransformComponent.Anchored.set' is obsolete: 'Use the SharedTransformSystem.AnchorEntity/Unanchor methods instead.'
build (ubuntu-latest): Robust.Shared/Prototypes/PrototypeManager.YamlValidate.cs#L72
The variable 'defaultErrorOccurred' is assigned but its value is never used
build (ubuntu-latest): Robust.Shared/Physics/ComponentTreeEntry.cs#L16
'IComponent.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build (ubuntu-latest): Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1089
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
build (ubuntu-latest): Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1103
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
build (windows-latest)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/[email protected], actions/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build (windows-latest): Robust.Shared/Containers/ContainerManagerComponent.cs#L32
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build (windows-latest): Robust.Shared/Containers/ContainerSlot.cs#L75
'Logger.Warning(string)' is obsolete: 'Use ISawmill.Warning'
build (windows-latest): Robust.Shared/Containers/SharedContainerSystem.cs#L580
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
build (windows-latest): Robust.Shared/Containers/SharedContainerSystem.cs#L650
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
build (windows-latest): Robust.Shared/Containers/SharedContainerSystem.cs#L663
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
build (windows-latest): Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L226
'BoundUserInterface.DeferredClose' is obsolete
build (windows-latest): Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L407
'BoundUserInterface.DeferredClose' is obsolete
build (windows-latest): Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L458
'BoundUserInterface.DeferredClose' is obsolete
build (windows-latest): Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L771
'TransformComponent.Anchored.set' is obsolete: 'Use the SharedTransformSystem.AnchorEntity/Unanchor methods instead.'
build (windows-latest): Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1089
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'