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Monster Hunt v602

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@github-actions github-actions released this 01 Jan 11:28
· 55 commits to master since this release
  • Fix incorrect UIWeapon reference in MonsterBase.CheckReplacement
  • Remove NaliRabit from ScriptedPawn checks
  • Do not spawn monster shadows on dedicated servers
  • Implement better difficulty call using GameInfo.IsRelevant, rather than being called from various other places
  • MonsterEnd should only ever trigger once
  • Defence: Better application of orders on monsters, yielding better attack behaviour
  • Defence: Disable Mercenary invulnerability shield
  • Defence: Monsters do not block eachother, so they can navigate across the map better
  • Defence: Monsters which don't move from their starting positions can be killed and recycled
  • Defence: Optimisations to mid-game monster order coercion
  • Defence: Tweaks to several monster spawn probabilities
  • Defence: Localise "... escaped!" message