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update changelog
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shrimpza committed Jan 1, 2022
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16 changes: 16 additions & 0 deletions resources/Help/MonsterHunt/ReadMe.html
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Expand Up @@ -287,6 +287,22 @@ <h2 id="credits">Credits</h2>
<section>
<h2 id="history">Release History</h2>

<h3>Release 8 (602)</h3>
<ul>
<li>Fix incorrect `UIWeapon` reference in MonsterBase.CheckReplacement
<li>Remove NaliRabit from ScriptedPawn checks
<li>Do not spawn monster shadows on dedicated servers
<li>Implement better difficulty call using GameInfo.IsRelevant, rather than being called from various other places
<li>MonsterEnd should only ever trigger once
<li>Defence: Better application of orders on monsters, yielding better attack behaviour
<li>Defence: Disable Mercenary invulnerability shield
<li>Defence: Monsters do not block eachother, so they can navigate across the map better
<li>Defence: Monsters which don't move from their starting positions can be killed and recycled
<li>Defence: Optimisations to mid-game monster order coercion
<li>Defence: Tweaks to several monster spawn probabilities
<li>Defence: Localise "... escaped!" message
</ul>

<h3>Release 7 (601)</h3>
<ul>
<li>Implement new game type: Monster Defence
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