You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Pipes (FU metal ones) should now pass liquid through them, thus actually acting like pipes! It's not quite right just yet though... it's more for a visual than anything. I may revert this later.
Incorporated the golemancer core scripts from AlbertRota. Nice ideas here. This has enabled us to produce the following:
Feeding a shadowtop raw meat will turn it into an adult
Immersing a poop golem in tar turns it into a tar golem
Allowing a Magma Beast to walk into lava is now a very bad idea. And do not let him bathe in it for a while. He will become significantly more powerful.
Feeding enough raw alien steak to baby raptors will grow them into adults
Slimes have been heavily edited. They are properly coded to the new monster style now, and liquids of certain sorts will alter them. They eat slime/endomorphic jelly and slime liquid and reproduce via that. They also still split into two when murdered.
Fixed toxicgolem.
Wired object for multi-switch control with random/controlled selection.
Some more relative path fixes.
More micrdungeon lab equipment size/position fixing.
Lunari hammer impact partially fixed. it at least looks proper and breaks things now
The USCM dungeon should hopefully no longer spawn erroneously underground. Yay! Had to go back and redraw the backgrounds, as the colors were off.
USCM bases now all have loot! Yay!
Wart and Cell tiles absorb less damage before breaking.
You'll find a new monster in underground Spiderweb biomes: The Webber!
Adjusted FU basicTreasure loot rates, especially in the treasurepools it pulls from.