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Frackin Universe 4.18.0 (for Starbound 1.1.1)

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@renbear67 renbear67 released this 24 Sep 03:04
· 25744 commits to master since this release

4.18.0

  • Nerfed the living hell out of the proto bow. It behaves about what I intended for it to be now. Essentially you still get the blobs but no liquid and you lose the equal-damage secondary explosion. It is no longer the OP god of all bows.
  • Removed headcrab and caterpillar from circulation. They were busted and didn't fit in anyhow. We'll be making more monsters instead to replace them :)
  • Mechspiders got updated to the new format, and are no longer 1.5 times larger. Their projectiles should keep you on your toes, too.
  • Fixed and changed Shadowtops. They now have their own sounds and whistle, and a different attack set.
  • Mushroom now unlocks shockshroom, rather than mushroom seeds (which dont drop). You can now access that entire branch of plants.
  • Fixed and changed Spider Walkers. They are now variants of triplods
  • Hailstrike got a just-because upgrade to its rebound projectiles
  • Hailstrike has a tougher recipe to suit its awesome status
  • Mini-rocket launchers touched up some more. NOW they are AWESOME. They also have adjusted recipes and new tiers.
  • Type-S Survival Pack appears in the MA where it belongs
  • Imperius Minigun damage scaling corrected
  • Adjusted Collections UI for FU elder paintings
  • Re-added rangedAimTime fix for NPCs. This should make their ranged attacks more lethal and less likely to consistently miss you, since they properly aim before attempting to fire.
  • NPCs will track you further
  • Adjusted a couple NPC loadouts.
  • Wild algae seeds are planted more commonly on Fungal and Bog biomes (from 35% to 55% on bog, from 0 to 50% on fungal)
  • X10 shield appears in the shields tab
  • Reworked sprite for Doom Spirit
  • Elder cage graphics updated

NEW UI:

  • New crafting interface added for FU crafting stations. More will be coming in the pipe as I get time to work on them.