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Nerfed the living hell out of the proto bow. It behaves about what I intended for it to be now. Essentially you still get the blobs but no liquid and you lose the equal-damage secondary explosion. It is no longer the OP god of all bows.
Removed headcrab and caterpillar from circulation. They were busted and didn't fit in anyhow. We'll be making more monsters instead to replace them :)
Mechspiders got updated to the new format, and are no longer 1.5 times larger. Their projectiles should keep you on your toes, too.
Fixed and changed Shadowtops. They now have their own sounds and whistle, and a different attack set.
Mushroom now unlocks shockshroom, rather than mushroom seeds (which dont drop). You can now access that entire branch of plants.
Fixed and changed Spider Walkers. They are now variants of triplods
Hailstrike got a just-because upgrade to its rebound projectiles
Hailstrike has a tougher recipe to suit its awesome status
Mini-rocket launchers touched up some more. NOW they are AWESOME. They also have adjusted recipes and new tiers.
Type-S Survival Pack appears in the MA where it belongs
Imperius Minigun damage scaling corrected
Adjusted Collections UI for FU elder paintings
Re-added rangedAimTime fix for NPCs. This should make their ranged attacks more lethal and less likely to consistently miss you, since they properly aim before attempting to fire.
NPCs will track you further
Adjusted a couple NPC loadouts.
Wild algae seeds are planted more commonly on Fungal and Bog biomes (from 35% to 55% on bog, from 0 to 50% on fungal)
X10 shield appears in the shields tab
Reworked sprite for Doom Spirit
Elder cage graphics updated
NEW UI:
New crafting interface added for FU crafting stations. More will be coming in the pipe as I get time to work on them.