4.30.6
sayterdarkwynd
released this
28 Dec 03:24
·
24775 commits
to master
since this release
- requested : projectile swap for Reaver to match Gauss. It does not have gauss explosions in order to minimize lag while flying
- fixed an issue with red desert(dark) having the wrong biome effect. it now correctly applies the Heat effect rather than Cold
- all ranged FU weapons have proper categories now rather than "unique weapon"
- added Cinnabar to the Ore Detector II
- rangen weapons have their crit values properly rounded down when generated now, so your UI wont show insanely long strings of decimal values. So, 12.8 instead of 12.7752354235373737
- tier 2 batteries now use titanium rather than durasteel, bringing them into use earlier on to promote more power use at an earlier point in progression if desired
- liquid condenser is now unlocked by the power station itself.
- heavily reduced timeToLive of freezestorm particles (by about 92%). this should lower snow lag quite a bit
- moved Elder and War Angel armor sets to a leveled stat list. There have also been some balance adjustments to both sets in terms of what they provide. War Angel is the undisputed king of damage, while Elder rocks the energy bonus. The caveat being that their stats/buff icon positions in the UI are now switched.
- Atom Smasher and Mining Guns have proper weapon stats listed, as well as crit chance increase
- Atom Smasher tweaked more. it is insanely more critty than it was before, and does a lot more damage. However, it will devour your energy very quickly
- all magnorb controlForce reduced, so the projectiles should travel farther now. Additionally, they have received a slight damage buff
- thrown weapon nerfs reduced
- arctic parka set now unlocks from Synthetic Material in addition to its other unlocking items
- arctic parka now uses a set bonus
- corrected dagger sprite positions
- added Radioactive Damage as a damage type, and applied it to various armors, plants and the usual array of FU stuff
- added Uranium weapons
- added Effigium weapons
- "huge" 11000+ sized planets have smaller sub-biomes (which means more can now generate rather than only one or two massive subregions)
- enhanced the Flamethrower. It's a lot more fun to play with now (and deadlier!)
- shortspear basic attack has been changed to a 5x combo, with the final hit being the most damaging. their speed has been slightly reduced to make this change balanced. They're neat weapons for melee fighters.
- added Pyreite armor
- Densinium armor got a pretty hefty effects-nerf to encourage the use of other suits of armor. It is no longer the "everything" armor it once was. It now resists or grants the following: Set Bonus: Immunity - Heat, Cold, Pressure, Acid, Proto and Radiation Burn. +25% Jump, 15% Physical Resist.
- mining lasers are now quieter whilst mining. Existing ones will make no sound when mining blocks, while those crafted from now on will have a quieter impact sound
- armor tooltip text description reduced to size 7 font , allowing for more text in the text box. This should help give more elaborate details on set bonuses
- Nomad, Bone and Bone-Steel armors got some enhancements and changes to their buffs. Bone-Steel now functions as a set bonus rather than per-piece immunity and grants additional bonuses on sulphuric worlds