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EDF properties to choose neighbours
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jcobano committed Oct 14, 2024
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87 changes: 87 additions & 0 deletions include/Planners/AStar_EDF.hpp
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#ifndef ASTAREDF_HPP
#define ASTAREDF_HPP
/**
* @file AStarEDF.hpp
* @author Jose Antonio Cobano ([email protected])
*
* @brief This algorithm is a variation of the A*. The only
* difference is that it reimplements the exploreNeighbours method adding the
* computation of the gradient to choose the explored neighbours:
*
* @version 0.1
* @date 2023-04-29
*
* @copyright Copyright (c) 2023
*
*/
#include <Planners/AStar.hpp>

namespace Planners{

/**
* @brief
*
*/
class AStarEDF : public AStar
{

public:
/**
* @brief Construct a new AStarM1 object
* @param _use_3d This parameter allows the user to choose between
* planning on a plane (8 directions possibles)
* or in the 3D full space (26 directions)
* @param _name Algorithm name stored internally
*
*/
AStarEDF(bool _use_3d, std::string _name );

/**
* @brief Construct a new Cost Aware A Star M1 object
*
* @param _use_3d
*/
AStarEDF(bool _use_3d);
/**
* @brief Main function of the algorithm
*
* @param _source Start discrete coordinates. It should be a valid coordinates, i.e. it should not
* be marked as occupied and it should be inside the configured workspace.
* @param _target Goal discrete coordinates. It should be a valid coordinates, i.e. it should not
* be marked as occupied and it should be inside the configured workspace.
* @return PathData PathData Results stored as PathData object
* Reminder:
* PathData = std::map<std::string, Planners::utils::DataVariant>
* DataVariant = std::variant<std::string, Vec3i, CoordinateList, double, size_t, int, bool, unsigned int>;
* TODO: Replace map here by unordered_map. Not much important, but it does not make sense to use a map.
*/
PathData findPath(const Vec3i &_source, const Vec3i &_target) override;

protected:

/**
* @brief Overrided ComputeG function.
*
* @param _current Pointer to the current node
* @param _suc Pointer to the successor node
* @param _n_i The index of the direction in the directions vector.
* Depending on this index, the distance wi
* @param _dirs Number of directions used (to distinguish between 2D and 3D)
* @return unsigned int The G Value calculated by the function
*/
inline virtual unsigned int computeG(const Node* _current, Node* _suc, unsigned int _n_i, unsigned int _dirs);

virtual void exploreNeighbours_Gradient(Node* _current, const Vec3i &_target,node_by_position &_index_by_pos);

virtual int chooseNeighbours(float angh, float angv);
// virtual Vec3i chooseNeighbours(float angh, float angv);

virtual void nodesToExplore(int node);

float angles_h[26], angles_v[26];

};

}

#endif
85 changes: 85 additions & 0 deletions include/Planners/AStar_Gradient.hpp
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#ifndef ASTARGRADIENT_HPP
#define ASTAREDFGRADIENT_HPP
/**
* @file AStarGRADIENT.hpp
* @author Jose Antonio Cobano ([email protected])
*
* @brief This algorithm is a variation of the A*. The only
* difference is that it reimplements the exploreNeighbours method adding the
* computation of the gradient to choose the explored neighbours:
*
* @version 0.1
* @date 2023-04-29
*
* @copyright Copyright (c) 2023
*
*/
#include <Planners/AStar.hpp>

namespace Planners{

/**
* @brief
*
*/
class AStarGradient : public AStar
{

public:
/**
* @brief Construct a new AStarM1 object
* @param _use_3d This parameter allows the user to choose between
* planning on a plane (8 directions possibles)
* or in the 3D full space (26 directions)
* @param _name Algorithm name stored internally
*
*/
AStarGradient(bool _use_3d, std::string _name );

/**
* @brief Construct a new Cost Aware A Star M1 object
*
* @param _use_3d
*/
AStarGradient(bool _use_3d);
/**
* @brief Main function of the algorithm
*
* @param _source Start discrete coordinates. It should be a valid coordinates, i.e. it should not
* be marked as occupied and it should be inside the configured workspace.
* @param _target Goal discrete coordinates. It should be a valid coordinates, i.e. it should not
* be marked as occupied and it should be inside the configured workspace.
* @return PathData PathData Results stored as PathData object
* Reminder:
* PathData = std::map<std::string, Planners::utils::DataVariant>
* DataVariant = std::variant<std::string, Vec3i, CoordinateList, double, size_t, int, bool, unsigned int>;
* TODO: Replace map here by unordered_map. Not much important, but it does not make sense to use a map.
*/
PathData findPath(const Vec3i &_source, const Vec3i &_target) override;

protected:

/**
* @brief Overrided ComputeG function.
*
* @param _current Pointer to the current node
* @param _suc Pointer to the successor node
* @param _n_i The index of the direction in the directions vector.
* Depending on this index, the distance wi
* @param _dirs Number of directions used (to distinguish between 2D and 3D)
* @return unsigned int The G Value calculated by the function
*/
inline virtual unsigned int computeG(const Node* _current, Node* _suc, unsigned int _n_i, unsigned int _dirs) override;

virtual void exploreNeighbours_Gradient(Node* _current, const Vec3i &_target,node_by_position &_index_by_pos);

virtual int chooseNeighbours(float angh, float angv);
// virtual Vec3i chooseNeighbours(float angh, float angv);

virtual void nodesToExplore(int node);

};

}

#endif
80 changes: 80 additions & 0 deletions include/Planners/LazyThetaStar_EDF.hpp
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#ifndef LAZYTHETASTAREDF_HPP
#define LAZYTHETASTAREDF_HPP
/**
* @file LazyThetaStar_EDF.hpp
* @author Jose Antonio Cobano ([email protected])
*
* @brief This header contains the Lazy Theta* algorithm
* implementation. It inherits from the Theta* class
* and reimplement the findPath and the ComputeCosts
* function and implement the new SetVertex function
*
* @version 0.1
* @date 2023-04-29
*
* @copyright Copyright (c) 2023
*
*/
#include <Planners/ThetaStar.hpp>

namespace Planners
{
/**
* @brief Lazy Theta* Algorithm Class considering the gradient and properties of the EDF described in IROS22
*
*/
class LazyThetaStarEDF : public ThetaStar
{

public:

/**
* @brief Construct a new Lazy Theta Star object
*
* @param _use_3d This parameter allows the user to choose between planning on a plane (
* 8 directions possibles) or in the 3D full space (26 directions)
* @param _name Algorithm name stored internally
*
*/
LazyThetaStarEDF(bool _use_3d, std::string _name );

/**
* @brief Construct a new Lazy Theta Star object
*
* @param _use_3d
*/
LazyThetaStarEDF(bool _use_3d);

/**
* @brief Main function of the algorithm
*
* @param _source Start discrete coordinates
* @param _target Goal discrete coordinates
* @return PathData PathData Results stored as PathData object
*/
virtual PathData findPath(const Vec3i &_source, const Vec3i &_target) override;

protected:

/**
* @brief Compute cost function of the Lazy Theta* algorithm
*
* @param _s_aux Pointer to first node
* @param _s2_aux Pointer to second node
*/
virtual void ComputeCost(Node *_s_aux, Node *_s2_aux) override;

/**
* @brief SetVertex function
* Line of sight is checked inside this function
* @param _s_aux
*/
virtual void SetVertex(Node *_s_aux);

inline virtual unsigned int computeG(const Node* _current, Node* _suc, unsigned int _n_i, unsigned int _dirs) override;

};

}

#endif
78 changes: 78 additions & 0 deletions include/Planners/LazyThetaStar_Gradient.hpp
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#ifndef LAZYTHETASTARGRADIENT_HPP
#define LAZYTHETASTARGRADIENT_HPP
/**
* @file LazyThetaStar_Gradient.hpp
* @author Jose Antonio Cobano ([email protected])
*
* @brief This header contains the Lazy Theta* algorithm
* implementation. It inherits from the Theta* class
* and reimplement the findPath and the ComputeCosts
* function and implement the new SetVertex function
*
* @version 0.1
* @date 2023-04-14
*
* @copyright Copyright (c) 2021
*
*/
#include <Planners/ThetaStar.hpp>

namespace Planners
{
/**
* @brief Lazy Theta* Algorithm Class considering the gradient of the EDF
*
*/
class LazyThetaStarGradient : public ThetaStar
{

public:

/**
* @brief Construct a new Lazy Theta Star object
*
* @param _use_3d This parameter allows the user to choose between planning on a plane (
* 8 directions possibles) or in the 3D full space (26 directions)
* @param _name Algorithm name stored internally
*
*/
LazyThetaStarGradient(bool _use_3d, std::string _name );

/**
* @brief Construct a new Lazy Theta Star object
*
* @param _use_3d
*/
LazyThetaStarGradient(bool _use_3d);

/**
* @brief Main function of the algorithm
*
* @param _source Start discrete coordinates
* @param _target Goal discrete coordinates
* @return PathData PathData Results stored as PathData object
*/
virtual PathData findPath(const Vec3i &_source, const Vec3i &_target) override;

protected:

/**
* @brief Compute cost function of the Lazy Theta* algorithm
*
* @param _s_aux Pointer to first node
* @param _s2_aux Pointer to second node
*/
virtual void ComputeCost(Node *_s_aux, Node *_s2_aux) override;

/**
* @brief SetVertex function
* Line of sight is checked inside this function
* @param _s_aux
*/
virtual void SetVertex(Node *_s_aux);

};

}

#endif
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