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[CKPE]
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- Fixed unicode save
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Perchik71 committed Dec 7, 2024
1 parent a884033 commit 0b8ece2
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Showing 5 changed files with 3 additions and 3 deletions.
Binary file modified Creation Kit Platform Extended Core/Version/build_version.txt
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Binary file modified Creation Kit Platform Extended Core/Version/resource_version2.h
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2 changes: 1 addition & 1 deletion Dependencies/Voltek
2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -32,5 +32,5 @@ You can take compiled ones automatically, they are of decent quality.
# License
**GPLv3**: <a>https://www.gnu.org/licenses/gpl-3.0.html</a>. <br />
Copyright © 2023-2024 aka perchik71. All rights reserved. <br />
File `Stuffs\FO4\CreationKitPlatformExtended_FO4_Resources.pak` contains files are proprietary and not licensed. <br />
File `Stuffs\FO4\CreationKitPlatformExtended_FO4_Resources.pak` contains files are proprietary and not licensed, also files `d3dcompiler\*.*`. <br />
Dependencies are under their respective licenses.
2 changes: 1 addition & 1 deletion Stuffs/SSE/CreationKitPlatformExtended.ini
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Expand Up @@ -12,7 +12,7 @@ bEnableStateParentWorkaround=false ; [Experimental] Workaround for "Select Enab
bIgnoreGroundHeightTest=false ; [Experimental] Removes the error message when during navmesh generation in a Worldspace with "No Landscape" flag. Do NOT use this for anything else.

bINICache=true ; Abandoning outdated "profile" functions, using the cache, for fast reading and saving options.
bD3D11Patch=false ; Makes it possible to initialize both 11.0 and 11.2 version DirectX. So and fixed Nvidia NSight checks. Need Win8.1 and newer.
bD3D11Patch=true ; Makes it possible to initialize both 11.0 and 11.2 version DirectX. So and fixed Nvidia NSight checks. Need Win8.1 and newer.
bGenerateCrashdumps=true ; Generate a dump in the game folder when the CK crashes.
bUnicode=false ; Translates UTF8 to ANSI when opening the plugin and back when saving.
bRenderWindow60FPS=true ; Force render window to always draw at 60 frames per second instead of 16.
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