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Test Plan

Olaf Szmidt edited this page Oct 20, 2017 · 22 revisions

Prerequisites

  • Delete the database file in example_project/example_project/db.sqlite3.
  • First run the test using ./run.py and then try ./run.py -k.

Level 1

Check the following:

Prior to playing the game:

  • The level exists already. Check it by navigating to the Watch->Level.
  • If required, you can login using your details (admin:admin default).
  • You are at the correct URL (/players/watch_level/1/).
  • It consists of five square boxes lined horizontally. The leftmost is at (-2,0), the right most at (2,0).
  • There is no player on the screen. Nothing is happening.

Programming the game:

  • Program the game (Program-> Level1) and end up in the correct URL (players/program_level/1/).
  • Ensure the code will be able to move the character to the right 4 times. Default code will suffice (see below to copy).
  • Click the save button. Now go to Watch->Level1 via the menu (or press the Watch hotlink above the editor).
  • See the character moving. It should stop when it gets to red box at (2,0).
class Avatar(object):
    def handle_turn(self, world_view, events):
        from simulation.action import MoveAction
        from simulation.direction import ALL_DIRECTIONS
        import random

        return MoveAction(random.choice(ALL_DIRECTIONS))

Custom Games

Check the following:

Prior to playing the game:

  • Ensure there are no custom games running (Watch menu).
  • Go to Program->Create a new game (/players/games/new). Select any name, select yourself in the 'Can Play' menu.
  • Ensure 'Generator' is set to "Open World". Save, watch.
  • A grid should show with an avatar moving around randomly.
  • The score location should move randomly from time to time (depending on settings).
  • Pickups (3 types) should spawn from time to time.
    • test
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