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Actions

Olaf Szmidt edited this page Sep 22, 2017 · 2 revisions

An action is a pair (avatar, location). The action is registered onto the WorldMap by being appended to a cell.

The action is processed by calling the apply function.

  • if the action is legal it is applied
  • if not it is rejected

The exposed interface is:

  • apply
    • has to return true if application succeeded
    • attaches an event to the avatar
  • is_legal
    • returns if an action is legal from the point of view of the map
    • the action gets applied or rejected accordingly
  • reject
    • attaches a (failed) event to the avatar

Each of the 3 elements of the interface are implemented differently by different types of actions.

The current types of actions as:

  • WaitAction
    • wait is always legal
    • no actions get attached to the avatar
  • MoveAction
    • is_legal
      • the responsibility is passed to world_map
    • apply
      • adds a move event to the avatar
      • change the avatar's world view
      • updates the map accordingly
    • reject
      • the failed event is added to the avatar
    • overrides the processing of the action
  • AttackAction
    • is_legal
      • attacking is legal is the avatar is attackable
    • attack
      • attaches the event to the attacker avatar
      • attaches the event to the attacked avatar
      • if the attacked avatar dies it is respawned
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