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Test Plan
Olaf Szmidt edited this page Nov 1, 2017
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Prerequisites
- Delete the database file in example_project/example_project/db.sqlite3.
- First run the test using
./run.py
and then try./run.py -k
. - Make sure to open your terminal to see for any messages. Some exceptions are expected but keep note.
Prior to playing the game:
- The level exists already. Check it by navigating to the Watch->Level.
- If required, you can login using your details (admin:admin default).
- You are at the correct URL (/players/watch_level/1/).
- It consists of five square boxes lined horizontally. The leftmost is at (-2,0), the right most at (2,0).
- There is no player on the screen. Nothing is happening.
Programming the game:
- Program the game (Program-> Level1) and end up in the correct URL (players/program_level/1/).
- Ensure the code will be able to move the character to the right 4 times. Default code will suffice (see below to copy).
- Click the save button. Now go to Watch->Level1 via the menu (or press the Watch hotlink above the editor).
- See the character moving. It should stop when it gets to red box at (2,0).
class Avatar(object):
def handle_turn(self, world_view, events):
from simulation.action import MoveAction
from simulation.direction import ALL_DIRECTIONS
import random
return MoveAction(random.choice(ALL_DIRECTIONS))
Prior to playing the game:
- Ensure there are no custom games running (Watch menu).
- Go to Program->Create a new game (/players/games/new). Select any name, select yourself in the 'Can Play' menu.
- Ensure 'Generator' is set to "Open World". Save, watch.
- A grid should show with an avatar moving around randomly.
- The score location should move randomly from time to time (depending on settings).
- Score of the avatar should increase as the avatar passes onto it.
- Pickups (3 types) should spawn from time to time.
- Any of the types should disappear after an avatar passes through the same cell.
- Health pickup (white with red cross) should restore the avatar's health (the hp text).
- The other two pickups (blue: invulnerability, red: damage boost) should appear, but have no visible effect on the avatar yet.
- Health of an avatar should be able to decrease. On 0, the avatar should respawn.
- Reprogram the game to your own behavior. Check everything is done as expected.