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State Provider

Olaf Szmidt edited this page Sep 18, 2017 · 8 revisions

Encapsulates the entire game state, including avatars, their code, and the world.

Used by: Turn Manager

Found in file: game_state.py

Interface:

  • get_state_for:
    • return a personalized view of the world for a specific avatar
    • it applies a fog_of_war to return that specific view
  • add_avatar: add a new avatar associated with a worker to the game
  • **remove avatar: ** remove a specific avatar
  • update_environment:
    • update the effects attached to the avatars
    • update the world map(i.e. score, pickups, score locations, etc.)
  • is_complete:
    • check a completion via a callback registered at initialization
    • this is how the Turn Manager knows to "end" a game

Note: do not confuse with Game State

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