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Rodentia Code #2009
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Rodentia Code #2009
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RSI Diff Bot; head commit 618d0c0 merging into bbd4841 Resources/Textures/DeltaV/Effects/speech.rsi
Resources/Textures/DeltaV/Mobs/Customization/Rodentia/body_markings.rsi
Resources/Textures/DeltaV/Mobs/Customization/Rodentia/cheek_markings.rsi
Resources/Textures/DeltaV/Mobs/Customization/Rodentia/ear_markings.rsi
Resources/Textures/DeltaV/Mobs/Customization/Rodentia/head_markings.rsi
Resources/Textures/DeltaV/Mobs/Customization/Rodentia/snout_markings.rsi
Resources/Textures/DeltaV/Mobs/Customization/Rodentia/tail_markings.rsi
Resources/Textures/DeltaV/Mobs/Species/Rodentia/parts.rsi
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I'll be real, I think that Frontier has more than enough player species already, and if we were to add others, I'd personally prefer more alien-style races as opposed to another flavor of anthropomorphic animal. |
I don't want to be too harsh, but also I do. |
I agree with what Tych0 wrote. I don't think these are a good fit for Frontier and I would much rather have something unique and alien. |
I believe that Bing's suggestion of creating a master species for spliced (thank you Magnus) Earth derived genomes with appropriate customization options is preferable to continuing to increase our portfolio of imported anthro species. |
Yea thats where I'm at as well. We should just really merge then all into a "genetic anomaly" race. Vulp, felinid, rodent, and maybe even harpy rolled up into one, with that species having the option of adopting canine/felinid/rodent/avian traits whichever fits their specific morphotype |
I don't feel like here is the place for my input on a species merger, but I do like the idea of bnuuy. With that said, I do agree with Tych0 about:
Felinids are your stereotypical catpeople and I'd say even Vulps aren't quite "budget fursuit" levels of spriting; these guys just feel off to me. |
Im thinking about keeping this race in the game but making it a NoSpawn and omitted from use for the sake of the added code factions. |
Would the trash code now allow for people to spam construct disposals units to farm them for stuff? I think that's a really bad idea. |
Timer based on the player, not the entity, spawn 1 trash per activate. |
Fixed this general issue with a goob fix |
This PR is now about goblins changes using the Rodentia code Rodentia are dormant in the code so we can use the assets. |
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Dunno about C# part, but the rest looks fine (after things were commented out)
About the PR
Mirror DeltaV-Station/Delta-v#1511
adds Rodentia code, a new species of anthropomorphic rodents (with some non-rodent-but-still-adjacent marking options).
But not as a lobby race, exists for the code of it and cannot be played as.
Media
DeltaV-Station/Delta-v#1511
Requirements
Breaking changes
DeltaV-Station/Delta-v#1511
Changelog
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