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Rodentia Code #2009

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@dvir001 dvir001 commented Sep 14, 2024

About the PR

Mirror DeltaV-Station/Delta-v#1511

adds Rodentia code, a new species of anthropomorphic rodents (with some non-rodent-but-still-adjacent marking options).
But not as a lobby race, exists for the code of it and cannot be played as.

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DeltaV-Station/Delta-v#1511

Requirements

  • I have read and I am following the Pull Request Guidelines. I understand that not doing so may get my pr closed at maintainer’s discretion
  • I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

Breaking changes

DeltaV-Station/Delta-v#1511

Changelog
🆑

  • add: Made changes to goblins, use the guidebook for more info.
  • tweak: Mobs that are capable of rummaging (such as the Goblins species) can do so every five minutes. They will find trash in trash bins instead of entire wheels of cheese.

@dvir001 dvir001 changed the title 2024 09 14 ratatouille Rodentia Species Sep 14, 2024
@github-actions github-actions bot added Docs Improvements or additions to documentation Sprites YML C# FTL labels Sep 14, 2024
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github-actions bot commented Sep 14, 2024

RSI Diff Bot; head commit 618d0c0 merging into bbd4841
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/DeltaV/Effects/creampie.rsi

State Old New Status
creampie_rodentia Added

Resources/Textures/DeltaV/Effects/speech.rsi

State Old New Status
rodentia0 Added
rodentia1 Added
rodentia2 Added

Resources/Textures/DeltaV/Mobs/Customization/Rodentia/body_markings.rsi

State Old New Status
countershade Added
countershade_f Added
countershade_lleg Added
countershade_rleg Added
fawn Added
hooded Added
hooded_f Added

Resources/Textures/DeltaV/Mobs/Customization/Rodentia/cheek_markings.rsi

State Old New Status
cheeks Added
cheeks_overlay Added
fluff Added
fluff_alt Added
fluff_alt_overlay Added
fluff_overlay Added
whiskers Added

Resources/Textures/DeltaV/Mobs/Customization/Rodentia/ear_markings.rsi

State Old New Status
bat Added
bat_large Added
hamster Added
hamster_overlay Added
long Added
long_overlay Added
mouse Added
mouse_large Added
mouse_large_overlay Added
mouse_overlay Added
none Added
pointy Added
rabbit Added
rabbit_overlay Added
small Added

Resources/Textures/DeltaV/Mobs/Customization/Rodentia/head_markings.rsi

State Old New Status
blaze Added
round Added

Resources/Textures/DeltaV/Mobs/Customization/Rodentia/snout_markings.rsi

State Old New Status
bat Added
bat_nose Added
bat_overlay Added
flat Added
flat_nose Added
flat_overlay Added
round Added
round_nose Added
round_overlay Added

Resources/Textures/DeltaV/Mobs/Customization/Rodentia/tail_markings.rsi

State Old New Status
beaver Added
hamster Added
long Added
long_overlay Added
long_tip Added
mouse Added
rabbit Added
rabbit_overlay Added
short Added
squirrel Added
squirrel_overlay Added

Resources/Textures/DeltaV/Mobs/Species/Rodentia/parts.rsi

State Old New Status
full Added
head_f Added
head_m Added
l_arm Added
l_foot Added
l_hand Added
l_leg Added
r_arm Added
r_foot Added
r_hand Added
r_leg Added
torso_f Added
torso_m Added

Edit: diff updated after 618d0c0

@Cerebral-Error
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I'll be real, I think that Frontier has more than enough player species already, and if we were to add others, I'd personally prefer more alien-style races as opposed to another flavor of anthropomorphic animal.

@Tych0theSynth
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I don't want to be too harsh, but also I do.
These are horrible. They look like people wearing budget fursuits.
I'm a furry, but even I don't feel like the game needs more anthro animal species. Something truly new would be far more interesting.

@arimah
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arimah commented Sep 14, 2024

I agree with what Tych0 wrote. I don't think these are a good fit for Frontier and I would much rather have something unique and alien.

@dustylens
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I believe that Bing's suggestion of creating a master species for spliced (thank you Magnus) Earth derived genomes with appropriate customization options is preferable to continuing to increase our portfolio of imported anthro species.

@Cheackraze
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Yea thats where I'm at as well. We should just really merge then all into a "genetic anomaly" race. Vulp, felinid, rodent, and maybe even harpy rolled up into one, with that species having the option of adopting canine/felinid/rodent/avian traits whichever fits their specific morphotype

@dvir001 dvir001 mentioned this pull request Sep 14, 2024
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@PeccNeck
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I don't feel like here is the place for my input on a species merger, but I do like the idea of bnuuy. With that said, I do agree with Tych0 about:

These are horrible. They look like people wearing budget fursuits.

Felinids are your stereotypical catpeople and I'd say even Vulps aren't quite "budget fursuit" levels of spriting; these guys just feel off to me.

@dvir001
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dvir001 commented Sep 16, 2024

Im thinking about keeping this race in the game but making it a NoSpawn and omitted from use for the sake of the added code factions.
Probably going to add the sneak and trash code to goblins in this case.

@Tych0theSynth
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Tych0theSynth commented Sep 16, 2024

Would the trash code now allow for people to spam construct disposals units to farm them for stuff? I think that's a really bad idea.

@dvir001
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dvir001 commented Sep 16, 2024

Would the trash code now allow for people to spam construct disposals units to farm them for stuff? I think that's a really bad idea.

Timer based on the player, not the entity, spawn 1 trash per activate.

@dvir001
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dvir001 commented Sep 20, 2024

Would the trash code now allow for people to spam construct disposals units to farm them for stuff? I think that's a really bad idea.

Fixed this general issue with a goob fix

@dvir001 dvir001 changed the title Rodentia Species Rodentia Code Sep 20, 2024
@dvir001
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dvir001 commented Sep 20, 2024

This PR is now about goblins changes using the Rodentia code

Rodentia are dormant in the code so we can use the assets.

@github-actions github-actions bot added the Status: Needs Review This PR is awaiting reviews label Sep 20, 2024
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Dunno about C# part, but the rest looks fine (after things were commented out)

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9 participants