This Neurogame Template Demo is made in Unity 6 Preview, built upon Interaxon's Muse SDK.
Check examples of how your Neurosity device can easily be used in-game.
Turn your Bluetooth on and hit play. You don't need to connect your Muse 2 to your Android's Bluetooth devices beforehand.
It is recommended to use a headband with a full battery, adjust it well and avoid any headgear that could phisically interfere with its placement.
Headphones, for instance, can skew the placement and interfere with the electrodes' contact with your skin.
The PC previews shown here correspond to their mobile equivalents.
Fill this form: https://forms.gle/zmUaUSQnrNaSjusM6
Yes, there is one separate form per platform.
As per my Distribution Agreement, I must collect your data so I can inform Interaxon who is using their SDK.
After you send the info, including your GitHub account, I can add you to the private repository for you to access the source code.
You can buy your own Muse headset at the Choose Muse store. I recommend the Muse 2 headset.
You can get 15% off if you use my affiliate code: NEUROGAMEDEV
Yes, all together, all caps.
You need to know how to make games first.
Then, I recommend checking This Template's Wiki for more information on the "neuro" part of neurogames.
This project was built upon the hard work of others. As such, it is also dependent on the scrutiny and update of the tools they so generously provide. Make sure to check their sites and repositories if you want to upgrade your own project or if you want to Build for mobile platforms.
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Thanks to the Muse Developers team for the SDK and distribution Licence.
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Thanks to Unity Technologies for the Starter Assets - Third Person Character Controller and for making Unity accessible to everyone.