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Releases: net-lisias-ksp/KSP-Recall

0.0.7.7 (LisiasT) for KSP >= 1.8.0

27 Mar 14:21
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  • Properly implemented the active attribute, allowing Refunding to be deactivate on a part per part basis if something wrong happens on the field.
  • Reworked the Refunding mechanism, injecting the Resource at runtime as needed.
    • This will hopefully workaround the problem with Fuel Switches and other add'ons that mangle the Resource Pool of the part.
  • Preventing Resourceful to be applied on parts with ModuleCargoPart, ModuleComet, ModuleAsteroid and ModuleKerbal as these are proven problematic on the field with code that handles resources.
  • The activate property of all Modules are now persisted on saving.
    • Be cautious, this can screw up your savegame.

0.0.7.6 (LisiasT) for KSP >= 1.8.0

22 Mar 03:59
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  • Made the Refunding stunt invisible on the U.I., decluttering the widgets.
  • Preventing Refunding from messing up Stock Stackable parts
    • At the expense of having its costs fixed on Recovering, however
    • Thanks for Krazy1 for reporting this.
  • Preventing Refunding from messing up Stackable on KIS
    • No collateral effects expected on this one.
  • Added a Sanity Check for Refunding on KSP-Recall Startup.

0.0.7.5 (LisiasT) for KSP >= 1.8.0

08 Mar 03:15
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  • Fixed a pretty lame mistake on initiating the Refund PartModule.

0.0.7.4 (LisiasT) for KSP >= 1.8.0

08 Mar 02:49
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  • DITCHED due a lame mistake while fixing a lame mistake.

0.0.7.3 (LisiasT) for KSP >= 1.8.0

05 Mar 17:05
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  • (Properly) Implements a ugly hack, I mean, a workaround for the KSP 1.11.x bug on recovering funds described on Issue #12.
    • Thanks a lot to firethorn6 and DarthPointer for reporting the problem and further help on diagnosing it and testing the solution!
  • Fixes a deployment mishap for CurseForge

0.0.7.2 **BETA** (LisiasT) for KSP >= 1.8.0

04 Mar 02:59
1ddb074
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  • Enhances further more the ugly hack, I mean, a workaround for the KSP 1.11.x bug on recovering funds described on Issue #12.
    • Most, if not all, Add'Ons are expected to be supported directly or indirectly this time.
  • Attention please
    • DO NOT use this on "production". This thing may be unsafe, as I used some dirty tricks that can backfire later.

Notes

The DEBUG file is the same release compiled in debug mode (duh :P). Replace the DLLs on your installment to get an awful amount of verbiage on your KSP.log.

Note that you will need, also, to copy the PluginData folder into your <KSP_ROOT> folder, as the KSPe.cfg file need to be there to be recognised. Yes, you read it right: that PluginData must be in the same level of the GameData and not inside it.

This file will activate the extra logs without the need to use the GameSettings.VERBOSE_DEBUG_LOG. This stunt only works with my Add'Ons using the KSPe (or KSPe.Light) thingy, it will not affect anything else.

0.0.7.1 **BETA** (LisiasT) for KSP >= 1.8.0

03 Mar 21:31
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  • DITCHED due a mishap on the craft charge on Launch

0.0.7.0 **BETA** (LisiasT) for KSP >= 1.8.0

03 Mar 02:41
6656cf8
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  • Implements a ugly hack, I mean, a workaround for the KSP 1.11.x bug on recovering funds described on Issue #12.
  • Attention please
    • DO NOT use this on "production". This thing may be unsafe, as I used some dirty tricks that can backfire later.
    • Not all add'ons are guaranteed to work yet, I need to study some affected add'ons in order to detect the most simple way to support them.

Notes

The DEBUG file is the same release compiled in debug mode (duh :P). Replace the DLLs on your installment to get an awful amount of verbiage on your KSP.log.

Note that you will need, also, to copy the PluginData folder into your <KSP_ROOT> folder, as the KSPe.cfg file need to be there to be recognised. Yes, you read it right: that PluginData must be in the same level of the GameData and not inside it.

This file will activate the extra logs without the need to use the GameSettings.VERBOSE_DEBUG_LOG. This stunt only works with my Add'Ons using the KSPe (or KSPe.Light) thingy, it will not affect anything else.

0.0.6.1 (LisiasT) for KSP >= 1.8.0

09 Feb 22:32
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  • Updating the KSPe.Light, with a fix on the installment check
  • Some minor fixes on the stats of the Sanity Checks.
  • Removing the Beta status, the ChilliongOut stunt appears to be working fine.

0.0.6.0 **BETA** (LisiasT) for KSP >= 1.8.0

06 Jan 05:15
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  • Preliminary attempt to overcome the new bug on launching from KSP 1.11
  • Check the following posts for more information:

WARNING

This stunt is beta. It appears to fix the issue, but I don't know if it will inject colateral effects on the Physics Engine and blow up something later.

PLEASE PROCEED WITH CAUTION