Releases: net-lisias-ksp/KSP-Recall
0.0.7.7 (LisiasT) for KSP >= 1.8.0
- Properly implemented the
active
attribute, allowingRefunding
to be deactivate on a part per part basis if something wrong happens on the field. - Reworked the
Refunding
mechanism, injecting the Resource at runtime as needed.- This will hopefully workaround the problem with Fuel Switches and other add'ons that mangle the Resource Pool of the part.
- Preventing
Resourceful
to be applied on parts withModuleCargoPart
,ModuleComet
,ModuleAsteroid
andModuleKerbal
as these are proven problematic on the field with code that handles resources. - The
activate
property of all Modules are now persisted on saving.- Be cautious, this can screw up your savegame.
0.0.7.6 (LisiasT) for KSP >= 1.8.0
- Made the
Refunding
stunt invisible on the U.I., decluttering the widgets.- Thanks for the tip, Hohmannson
- Preventing
Refunding
from messing up Stock Stackable parts - Preventing
Refunding
from messing up Stackable on KIS- No collateral effects expected on this one.
- Added a Sanity Check for
Refunding
on KSP-Recall Startup.
0.0.7.5 (LisiasT) for KSP >= 1.8.0
- Fixed a pretty lame mistake on initiating the
Refund
PartModule.
0.0.7.4 (LisiasT) for KSP >= 1.8.0
- DITCHED due a lame mistake while fixing a lame mistake.
0.0.7.3 (LisiasT) for KSP >= 1.8.0
- (Properly) Implements a
ugly hack, I mean, a workaround for the KSP 1.11.x bug on recovering funds described on Issue #12.- Thanks a lot to firethorn6 and DarthPointer for reporting the problem and further help on diagnosing it and testing the solution!
- Fixes a deployment mishap for CurseForge
0.0.7.2 **BETA** (LisiasT) for KSP >= 1.8.0
- Enhances further more the
ugly hack, I mean, a workaround for the KSP 1.11.x bug on recovering funds described on Issue #12.- Most, if not all, Add'Ons are expected to be supported directly or indirectly this time.
- Attention please
- DO NOT use this on "production". This thing may be unsafe, as I used some dirty tricks that can backfire later.
Notes
The DEBUG file is the same release compiled in debug mode (duh :P). Replace the DLLs on your installment to get an awful amount of verbiage on your KSP.log.
Note that you will need, also, to copy the PluginData folder into your <KSP_ROOT> folder, as the KSPe.cfg file need to be there to be recognised. Yes, you read it right: that PluginData must be in the same level of the GameData and not inside it.
This file will activate the extra logs without the need to use the GameSettings.VERBOSE_DEBUG_LOG
. This stunt only works with my Add'Ons using the KSPe (or KSPe.Light) thingy, it will not affect anything else.
0.0.7.1 **BETA** (LisiasT) for KSP >= 1.8.0
- DITCHED due a mishap on the craft charge on Launch
0.0.7.0 **BETA** (LisiasT) for KSP >= 1.8.0
- Implements a
ugly hack, I mean, a workaround for the KSP 1.11.x bug on recovering funds described on Issue #12. - Attention please
- DO NOT use this on "production". This thing may be unsafe, as I used some dirty tricks that can backfire later.
- Not all add'ons are guaranteed to work yet, I need to study some affected add'ons in order to detect the most simple way to support them.
Notes
The DEBUG file is the same release compiled in debug mode (duh :P). Replace the DLLs on your installment to get an awful amount of verbiage on your KSP.log.
Note that you will need, also, to copy the PluginData folder into your <KSP_ROOT> folder, as the KSPe.cfg file need to be there to be recognised. Yes, you read it right: that PluginData must be in the same level of the GameData and not inside it.
This file will activate the extra logs without the need to use the GameSettings.VERBOSE_DEBUG_LOG
. This stunt only works with my Add'Ons using the KSPe (or KSPe.Light) thingy, it will not affect anything else.
0.0.6.1 (LisiasT) for KSP >= 1.8.0
- Updating the KSPe.Light, with a fix on the installment check
- Some minor fixes on the stats of the Sanity Checks.
- Removing the Beta status, the
ChilliongOut
stunt appears to be working fine.
0.0.6.0 **BETA** (LisiasT) for KSP >= 1.8.0
- Preliminary attempt to overcome the new bug on launching from KSP 1.11
- Check the following posts for more information:
WARNING
This stunt is beta. It appears to fix the issue, but I don't know if it will inject colateral effects on the Physics Engine and blow up something later.
PLEASE PROCEED WITH CAUTION