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Releases: net-lisias-ksp/KSP-Recall

0.2.0.0 (LisiasT) for KSP >= 1.4.1

04 May 07:06
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  • Bumping version due a mishap on the latest release on SpaceDock
  • Trying to workaround MAS being picky even on hidden resources.

0.1.0.8 (LisiasT) for KSP >= 1.4.1

17 Apr 19:25
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  • Finally diagnosed and fixed an issue on refunding Kerbals on Command Seats (or standalones)
  • Reworks the issue #16.

YOUR ATTENTION PLEASE

The DebugNode package is to be used only to help diagnosing problems on KSP or Recall itself. HUGE, really huge amounts of logging will be issued on KSP.log - believe me, you don't want to use this thing on your day to day gaming!

Exercise prudence on using it.

Note that you will need to copy the file KSPe.cfg into <KSP_ROOT>/PluginData folder (and not inside GameData!)

0.1.0.7 (LisiasT) for KSP >= 1.4.1

16 Apr 14:57
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  • DITCHED . Please use the latest release instead.

0.1.0.5 (LisiasT) for KSP >= 1.4.1

13 Apr 05:37
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  • Fixes the workaround implemented on 0.1.0.4

YOUR ATTENTION PLEASE

The DebugNode package is to be used only to help diagnosing problems on KSP or Recall itself. HUGE, really huge amounts of logging will be issued on KSP.log - believe me, you don't want to use this thing on your day to day gaming!

Exercise prudence on using it.

0.1.0.6 (LisiasT) for KSP >= 1.4.1

13 Apr 15:29
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Pre-release
  • Reworks the Work Around for issue #16, fixing the Stock's over-refunding on ModuleInventoryPart.

YOUR ATTENTION PLEASE

The DebugNode package is to be used only to help diagnosing problems on KSP or Recall itself. HUGE, really huge amounts of logging will be issued on KSP.log - believe me, you don't want to use this thing on your day to day gaming!

Exercise prudence on using it.

Note that you will need to copy the file KSPe.cfg into <KSP_ROOT>/PluginData folder (and not inside GameData!)

0.1.0.4 (LisiasT) for KSP >= 1.4.1

11 Apr 18:52
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  • Implements a Work Around for issue #16.
    • O pulled this out from my hat, it's not known yet if this will work on every use case.
      • It didn't solved this problem, but solved the situation were one would calculate the costs correctly (and would over-refunding it by accident).

Notes

This release was previously marked as Pre-Release until I had time to do further testings. I did. The Over-Refunding on parts inside a Inventory Part was not corrected, but other smaller problems were, and these justify a proper release.

0.1.0.3 (LisiasT) for KSP >= 1.4.1

09 Apr 21:49
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  • The problem fixed on 1.0.2 was masking another problem on Refunding that, once fixed, regressed the over-billing problem.
    • GameEvents related to vessels don't work as I expected.
    • The solution was to step back a bit, and risking some over-refunding on FMRS on automatic recovery.

0.1.0.2 (LisiasT) for KSP >= 1.4.1

08 Apr 13:06
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  • Pretty stupid mistake on Refunding fixed.
  • Updating KSPe Light.

0.1.0.1 (LisiasT) for KSP >= 1.4.1

07 Apr 02:30
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  • Minor revision to make life easier for Package Managers as CKAN.
    • Will allow installing on any KSP >= 1.4.1, even by not having (yet :P) any fixes for them.
  • Closes Isssues:
    • #14 Make Recall safe to be installed on any KSP version instead of yelling about not being compatible

0.1.0.0 (LisiasT) for KSP >= 1.8.0

04 Apr 13:52
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  • More versatile (and user hackable) mechanism to activate/deactivate the Fixes (i.e: a way to override the safeties checks)
  • Allowing the inactivation of the fixes to be persisted on the craft file and savegame, so you can deactivate a fix on some parts and keep them on others on a craft by craft basis
    • Will allow the user to safely keep playing until a new version with a fix/workaround implemented is not released when things goes south.
  • Reenabling support for parts with ModuleCargoPart
    • Not all Stackable parts will not be refunded yet.
  • More reliable and robust Game Event handling.
  • Compatibility with resource changing Add'Ons (as fuel switches) enhanced.