Releases: net-lisias-ksp/KSP-Recall
0.2.0.0 (LisiasT) for KSP >= 1.4.1
- Bumping version due a mishap on the latest release on SpaceDock
- Trying to workaround MAS being picky even on hidden resources.
0.1.0.8 (LisiasT) for KSP >= 1.4.1
- Finally diagnosed and fixed an issue on refunding Kerbals on Command Seats (or standalones)
- Reworks the issue #16.
YOUR ATTENTION PLEASE
The DebugNode package is to be used only to help diagnosing problems on KSP or Recall itself. HUGE, really huge amounts of logging will be issued on KSP.log - believe me, you don't want to use this thing on your day to day gaming!
Exercise prudence on using it.
Note that you will need to copy the file KSPe.cfg
into <KSP_ROOT>/PluginData
folder (and not inside GameData
!)
0.1.0.7 (LisiasT) for KSP >= 1.4.1
- DITCHED . Please use the latest release instead.
0.1.0.5 (LisiasT) for KSP >= 1.4.1
- Fixes the workaround implemented on 0.1.0.4
YOUR ATTENTION PLEASE
The DebugNode package is to be used only to help diagnosing problems on KSP or Recall itself. HUGE, really huge amounts of logging will be issued on KSP.log - believe me, you don't want to use this thing on your day to day gaming!
Exercise prudence on using it.
0.1.0.6 (LisiasT) for KSP >= 1.4.1
- Reworks the Work Around for issue #16, fixing the Stock's over-refunding on
ModuleInventoryPart
.
YOUR ATTENTION PLEASE
The DebugNode package is to be used only to help diagnosing problems on KSP or Recall itself. HUGE, really huge amounts of logging will be issued on KSP.log - believe me, you don't want to use this thing on your day to day gaming!
Exercise prudence on using it.
Note that you will need to copy the file KSPe.cfg
into <KSP_ROOT>/PluginData
folder (and not inside GameData
!)
0.1.0.4 (LisiasT) for KSP >= 1.4.1
- Implements a Work Around for issue #16.
- O pulled this out from my hat, it's not known yet if this will work on every use case.
- It didn't solved this problem, but solved the situation were one would calculate the costs correctly (and would over-refunding it by accident).
- O pulled this out from my hat, it's not known yet if this will work on every use case.
Notes
This release was previously marked as Pre-Release until I had time to do further testings. I did. The Over-Refunding on parts inside a Inventory Part was not corrected, but other smaller problems were, and these justify a proper release.
0.1.0.3 (LisiasT) for KSP >= 1.4.1
- The problem fixed on 1.0.2 was masking another problem on
Refunding
that, once fixed, regressed the over-billing problem.- GameEvents related to vessels don't work as I expected.
- The solution was to step back a bit, and risking some over-refunding on FMRS on automatic recovery.
0.1.0.2 (LisiasT) for KSP >= 1.4.1
- Pretty stupid mistake on
Refunding
fixed. - Updating KSPe Light.
0.1.0.1 (LisiasT) for KSP >= 1.4.1
- Minor revision to make life easier for Package Managers as CKAN.
- Will allow installing on any KSP >= 1.4.1, even by not having (yet :P) any fixes for them.
- Closes Isssues:
- #14 Make Recall safe to be installed on any KSP version instead of yelling about not being compatible
0.1.0.0 (LisiasT) for KSP >= 1.8.0
- More versatile (and user hackable) mechanism to activate/deactivate the Fixes (i.e: a way to override the safeties checks)
- Allowing the inactivation of the fixes to be persisted on the craft file and savegame, so you can deactivate a fix on some parts and keep them on others on a craft by craft basis
- Will allow the user to safely keep playing until a new version with a fix/workaround implemented is not released when things goes south.
- Reenabling support for parts with
ModuleCargoPart
- Not all Stackable parts will not be refunded yet.
- More reliable and robust Game Event handling.
- Compatibility with resource changing Add'Ons (as fuel switches) enhanced.